Marquess Tanasha Starborne

Majet Quintek's page

67 posts. Organized Play character for numbat1.


Full Name

Majet Quintek

Race

| HP 27/35 | AC 20 (+4 vs Giant subtype) T 15 FF 16 | CMB +2, CMD 16 | F: +2*, R: +7*, W: +1* (+2 against illusions) | Init: +5 | Perc: +9, SM: +5

Classes/Levels

| Speed 20ft | Panache Pool 2/5; Charmed Life +3 3/3 |Low-Light Vision; Wayfinder | Active conditions: None |

Gender

Female NG Gnome Swashbuckler (Mouser) 4

About Majet Quintek

Organized Play number: 833 Character number: 10
Current faction: Liberty's Edge
Experience: 10, Prestige 13, Fame: 16

Botting instructions:

Bless +1

[dice=Attack-MW CI rapier w/Precise Strike]1d20+10[/dice] +1 racial bonus vs humanoid creatures of the reptilian and goblinoid subtypes
[dice=Piercing cold iron damage]1d4+3+4[/dice]

[spoiler=Possible reactions]

[dice=AoO-MW CI rapier w/Precise Strike + Fencer]1d20+10+1[/dice] +1 racial bonus vs humanoid creatures of the reptilian and goblinoid subtypes
[dice=Piercing cold iron damage]1d4+3+4[/dice]

Underfoot Assault(Ex)-When a foe who is larger than Majet is adjacent to her and misses her with a melee attack, she can as an immediate action spend 1 panache point to move 5 feet into an area of the attacker's space. This movement does not count against the mouser's movement the next round, and it doesn't provoke attacks of opportunity.
The foe whose space Majet shares takes a -4 penalty on all attack rolls and combat manoeuvre checks not made against the mouser, and all of Majet's allies that are adjacent to both her and the foe are considered to be flanking the foe. Majet is considered to be flanking this foe if she is adjacent to an ally who is also adjacent to the foe.
If the foe attempts to move to a position where Majet is no longer in its space, the movement provokes an attack of opportunity from Majet.
[/ spoiler]

In game loot and stuff:

Potion CMW (CL 3) X2

Majet Quintek
Female gnome swashbuckler (mouser) 4 (Pathfinder RPG Advanced Class Guide 56, 125)
NG Small humanoid (gnome)
Init +5; Senses low-light vision; Perception +9
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Defense
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AC 20, touch 15, flat-footed 16 (+5 armor, +3 Dex, +1 dodge, +1 size)
hp 35 (4d10+7)
Fort +2, Ref +7, Will +1; +2 vs. illusions
Defensive Abilities charmed life 3/day, defensive training, nimble +1
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Offense
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Speed 20 ft.
Melee cold iron rapier +9 (1d4-1/18-20+4 Precision) or
. . mwk cold iron rapier +10 (1d4+3/18-20+4 Precision)
Ranged sling +8 (1d3-1)
Special Attacks deeds (derring-do, dodging panache, kip-up, precise strike, quick steal, swashbuckler initiative, underfoot assault), hatred, panache (5)
Spell-Like Abilities (CL 4th; concentration +7)
. . 1/day—dancing lights, ghost sound (DC 14), prestidigitation, speak with animals
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Statistics
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Str 9, Dex 16, Con 12, Int 14, Wis 10, Cha 16
Base Atk +4; CMB +2; CMD 16
Feats Extra Panache[ACG], Fencing Grace[UI], Weapon Focus (rapier)
Traits etymologist, fencer
Skills Acrobatics +10 (+6 to jump), Bluff +7, Climb +3, Craft (clothing) +8, Diplomacy +7, Disable Device +4, Escape Artist +8, Handle Animal +4, Intimidate +7, Knowledge (local) +6, Linguistics +8, Perception +9, Sense Motive +5, Sleight of Hand +7, Survival +0 (+2 to avoid becoming lost), Use Magic Device +5; Racial Modifiers +2 Craft (clothing), +2 Perception
Languages Common, Draconic, Dwarven, Elven, Giant, Gnome, Goblin, Sylvan
SQ gnome magic, swashbuckler finesse
Combat Gear cold iron sling bullets (10), potion of cure light wounds, potion of reduce person, potion of reduce person (3), wand of cure light wounds, acid, acid neutralizer, alchemist's fire, alkali flask[APG], antiplague[APG], antitoxin, holy water, liquid ice[APG]; Other Gear +1 mithral chain shirt, haramaki[UC], cold iron rapier, mwk cold iron rapier, sling, handy haversack, wayfinder[ISWG], gnome trail rations[UE] (7), hypogriff feathers (5-08), masterwork backpack[APG], tailoring tools, thieves' tools, umbrella[UE], waterskin, wrist sheath, spring loaded, 2,372 gp, 3 sp
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Special Abilities
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Charmed Life +3 (3/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Deeds
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Fencing Grace Use Dexterity on rapier damage rolls
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nimble +1 (Ex) +1 dodge bonus to AC.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Swashbuckler Finesse Use Dex for att with light/1-hand pierce wep. Use Cha instead of Int for combat feat pre-reqs.

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