| Full Name |
Maitimehtar |
| Race |
Elf |
| Classes/Levels |
Rogue (unchained, scout, counterfeit mage) /2, ranger (wild hunter) /2, occultist/1, lantern bearer /0 |
| Gender |
Male |
| Size |
Medium |
| Alignment |
Neutral Good |
| Deity |
Yuelral |
| Location |
Kyonin |
| Strength |
8 |
| Dexterity |
22 |
| Constitution |
13 |
| Intelligence |
16 |
| Wisdom |
11 |
| Charisma |
7 |
About Maitimehtar
Male Elf rogue (unchained, scout, counterfeit mage) 2, ranger (wild hunter) 2, occultist 1
NG Medium humanoid (elf)
Init +6; Senses Perception +10/+11; Low-light vision
DEFENSE
hp 38 (1d10 + 3d8 + 5+6)
AC 21, touch 17, flat-footed 14 (+4 armor, +1 dodge, +6 Dex)
CMD 19, flat-footed 12
Fort +8, Ref +14, Will +7 [Will +2 racial vs enchantment]
Immune sleep
Special evasion, purifier
OFFENSE
Speed 30 ft. (6 cells)
Melee
→ elven curve blade +11 (1d10 /18-20 S) magic
→→ elven curve blade +10 (1d10+3 /18-20 S) magic
→ elven branched spear +10 (1d8-1 /×3 S) cold iron
→→ elven branched spear +9 (1d8+2 /×3 S) cold iron
Ranged Longbow +8 (1d8-1)
CMB +2
-
SPELLCASTING ABILITIES
Implement Focus (auto, 4points: Dex +2 enhancement)
(su) - (4/day) - Legacy Weapon, sudden speed
Known Occultist Spells (CL 1st, Conc. +4)
1st (2/day) - comprehend languages, reduce person
at will - detect magic, mending
Racial SPELL-LIKE ABILITIES (CL 5th, Concentration +8)
(1/day each) - comprehend languages, detect magic, detect poison, read magic
(1/month) - lay of hands (2d6)
STATISTICS
Str 8 (-1), Dex 20+2 (+6), Con 13 (+1), Int 16 (+3), Wis 11 (+0), Cha 7 (-2)
Base Atk +3; CMB +2; CMD 19
Feats Accomplished Sneak Attacker, Dodge, Iron Will, Power Attack, Weapon Finesse, Weapon Focus (elven curve blade). Traits Indomitable Faith, Student of Philosophy.
Skills Acrobatics +14, Bluff +2 [smaller](+7 to lie), Climb +4, Diplomacy +11 (+6 not to persuade), Disable Device +16 (+17 vs magical traps), Knowledge (arcana, geography, history, local, nature, planes, religion) +7, Perception +10 (+11 vs magical traps), Spellcraft +11, Stealth +11, Survival +8, (+9 to track), Swim +3, Use Magic Device +2 (+3 scrolls, wands)
Languages Common, elven, draconic, goblin, gnoll
SQ Animal Focus (Su), Mental Focus (4), evasion, implements (transmutation, divination), focus powers, track +1, rogue talent (weapon training), ranger combat style (two handed weapon; power attack), wild empathy, Finesse training, sneak attack +2d6, Magical Expertise +1.
Gear: offense alchemists' fire (×2), acid (×2), +1 elven curved blade, mwk longbow, mwk cold iron elven branched spear;
defense mwk mithral shirt, cloak of resistance +2
tools antiplague (×2), antitoxin (×2), Ioun torch, wayfinder, mwk thieves’ tools
magic wand of cure light wounds (34 charges)