Horse

Mairu's page

5 posts. Alias of Khouri P..


Full Name

Mairu (Keiko's horse)

Gender

Male N large animal | HP:12/13 | AC:18, T10, FF17 | CMD:16, FF15 | Saves:F5/R4/W1 | Init:1 | Perc:5 | SM:1 | Speed 50ft | Active Conditions: None

Size

4'4"/130cm withers height

Strength 16
Dexterity 13
Constitution 15
Intelligence 2
Wisdom 12
Charisma 6

About Mairu

"Neigh" -Mairu

Description:
Well-trained and mostly friendly narrow-framed chocolate bay stallion wearing Minkai styled embossed leather Lamellar barding, a military saddle in Tian style (no horn) with an attached lance mount, and saddlebags that smell gently of Tian tea.

image of saddle style
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Weapon and Armor Proficiency - Light Armor proficiency

STAT BLOCK:
Male N large animal
Initiative +1
Senses: Perception +5, scent, low-light vision
Movement 50'

Defensive stats & abilities:
AC 18, touch 10, flat-footed 17 (+4 armor, +4 racial natural armor, +1 DEX, -1 size modifier)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +1
CMD 16 (FF 15)

Offensive stats & abilities:
Speed 50 ft.
Base Atk +2; CMB +5
Melee: Bite, +5 on attack rolls (1d4+3) [Bl/P/Sl]
2 Hooves, +5 on attack rolls (1d6+3)[Bl]

Feats:
Feats:
Light Armor Proficiency (Samurai class feature bonus) - When you wear light armor, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Narrow Frame (level 1) - You do not take penalties on your attack rolls or to your AC for squeezing through a narrow space that is at least half as wide as your normal space, though each move into or through a narrow space still counts as if it were 2 squares.
Stable Gallop (level 2) - Your AC penalty when charging is halved. The penalties on ranged attacks made by your rider are reduced by 1 when you take a double move and by 2 when you run (minimum penalty of 0). Your rider gains a +4 bonus on concentration checks caused by your motion.
(*=teamwork feat)

Other Abilities:
Racial Abilities:
Link
Low-Light Vision
Scent

Skills:
Level 1 AnCo +2 skills:

Acrobatics* +5, (+8 to jumping due to 50' speed)
Climb* +3,
Escape Artist* +2,
Fly +1,
Intimidate +2,
Perception +5,
Sense Motive +1,
Stealth* +1,
Survival +1,
Swim* +3

Armor check penalty (*) -2

Equipment:
Lamellar Leather Barding
Military Saddle
Saddlebags
tea (20 lb)

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Special Situations:

future ideas & leveling info: