Ninja

Mai Hai Linh's page

No posts. Organized Play character for catdragon (RPG Superstar 2008 Top 32).


Full Name

Mai Hai Linh

Race

Human (Tian-Min)

Classes/Levels

Ninja 1

Gender

Female

Age

20 years

Alignment

N

Deity

Qi Zhong

Languages

Common, Elven, Kelish, Minakian, Tien

Occupation

Healer

Strength 8
Dexterity 18
Constitution 12
Intelligence 14
Wisdom 10
Charisma 14

About Mai Hai Linh

Mai Hai Linh CR ½
Female Human (Tian-Min) Ninja 1
N Medium Humanoid (Human)
Init +4; Senses Perception +4
DEFENSE
AC 18, touch 14, flat-footed 14 (+4 armor, +3 Dex, +1 dodge)
hp 9 (1d8+1)
Fort +1, Ref +6, Will +0
OFFENSE
Spd 20 ft.
Melee Kusarigama -2 (1d3-1) or
Melee Kusarigama -2 (1d6-1) or
Melee Kusarigama -6 (1d3-1) and -10 (1d6-1)
Melee Sai -2 (1d4-1)
Ranged Short Bow +4 (1d6/×3)
Special Attacks Sneak Attack +1d6
STATISTICS
Str 8, Dex 18, Con 12, Int 14, Wis 10, Cha 14
Base Atk +0; CMB -1; CMD 13
Feats Combat Expertise +/-1, Improved Feint
Traits Caretaker, Minkai Advocate
Skills Acrobatics +5, Bluff +7, Climb +0, Disguise +6, Escape Artist +0, Fly +1, Heal +5, Knowledge (Local) +6, Perception +4, Perform (Act) +6, Profession (Herbalist) +4, Ride +1, Stealth +5, Swim +0, Use Magic Device +6
Languages Common, Elven, Kelish, Minakian, Tien
SQ Poison Use
Combat Gear Kusarigama , Leather Lamellar , Sai, Sai, short bow, 20 arrows; Other Gear Adventurer's Sash (5 @ 1 lbs), Backpack (empty), Bedroll, Chalk, 1 piece (×3), Flask (×3), Flint and steel, Grappling hook, Trail Rations (per day) (×3), Silk Rope (50 ft.), Sunrod (5), Waterskin, Whetstone, spring loaded Wrist sheath (1 @ 1 lbs)
SPECIAL ABILITIES
Caretaker: As the child of an herbalist or an assistant in a temple infirmary, you often had to assist in tending to the sick and wounded. You gain a +1 trait bonus on Heal checks, and Heal is always a class skill for you.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Improved Feint You can make a Bluff check to feint in combat as a move action.
Minkai Advocate: You gain a +1 trait bonus on Bluff and Bluff is always a class skill.
Poison Use You don't accidentally poison yourself with blades.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.

Kusarigama: This weapon has a single sickle held in the off-hand attached by 10 feet of fine chain to a weighted metal ball. The sickle is used to make trips, jabs, and blocks while the ball is whipped around at high speeds and then smashed into the opponent. Cost 12 gp, Damage 1d3/1d6, Crit ×2, Wt 3 lbs.Type S or B, double, monk, reach, trip, grapple.
Leather Lamellar; cost 60 gp, AC +4, MDB +3, ACP –2, ASF 20%, Spd 30 ft., Wt 25 lbs.