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5 posts. Organized Play character for Floatingpi.


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Grand Lodge

BadBird wrote:

The thing about spending a move action is that on a round where you were going to get to full attack, you only get to attack once. On a round where you were going to move up and attack once, you can't. It's not a bad ability, but it's not going to be the kind of thing you can just throw around while fighting without it really cramping your attacks.

Rage on the other hand gets you +4DEX and the ability to use a Furious Amulet of Mighty Fists, which will stack with Greater Magic Fang. Taking Beast Totem and Animal Fury can get you two claws and a bite while raging. So all together, it would get you three natural attacks, +2 attack and damage from Rage dexterity, and +3 enhancement to all attacks with an Agile, Furious Amulet of Mighty Fists and Greater Magic Fang, and it costs no actions. You actually wouldn't get Fast Movement with the Urban Barbarian archetype, since you're trading it in for Controlled Rage.

Hmm Ill take a second look at barbarian, you have a really good point!!

Grand Lodge

BadBird wrote:
Assuming that you're using an Agile Amulet of Mighty Fists for damage with DEX, Urban Barbarian can probably do more for you than Freebooter - particularly when Freebooter keeps eating your move actions to work.

I went with Ranger Freebooter / Shapeshifter for the Natural Attacks.

This way I can take Improved Natural Attack to increase my Tentacle damage from a d4 to a d6.

I thought the move action for the bonus wasn't too bad as it lasts till I choose another target. Also when I take the 4th level of ranger, its companion level will stack.

I did look long and hard at the barbarian. Besides the +2 hit/damage and extra movement I didn't see anything else.

Grand Lodge

Think I came up with a good build...

Race: Undine

1 - Kineticist (Elemental Ascetic) = d6 extra of damage on natural attacks.
- Feats: Weapon Finesse (DEX Build)
2 - Druid (1) (Kraken Caller)
3 - Druid (2) (Kraken Caller)
- Feats: Boon Companion
4 - Druid (3) (Kraken Caller)
5 - Druid (4) (Kraken Caller)
- Feats: Shaping Focus
6 - Ranger (1) (Freebooter, Shapeshifter)
7 - Ranger (2) (Freebooter, Shapeshifter)
- Feats: ??
8 - Ranger (3) (Freebooter, Shapeshifter)
9 - Ranger (4) (Freebooter, Shapeshifter)

Taking the freebooter for the extra +1 to hit and damage against anything instead of just one. At 4th I will get an additional +2 for flanking buddies.

Shapeshifter for the plus to movement or the 1/2 without provoking (can't decide).

Boom companion and Shaping Focus gives me full druid companion and wild shape abilities.

At level 8 I will still have a BAB of +6

Grand Lodge

I wouldn't mind exploiting dirty tricks. Hitting a lot comes with the kraken anyway, I just would like to make sure that if I am attacking a lot I am hitting somewhat often. a d4 each hit doesn't seem like much.

Grand Lodge

I have been thinking about creating a Kraken Caller druid for PFS. However, I can't think of a good build to overcome the BAB and minuses to attack.

I have been tempted to multiclass with Kineticist Elemental Ascetic, at least 2 levels to get an extra d6 on my attacks.

If I could get multiattack in PFS I would and solve many of my issues with the build.

Suggestions?