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Magor's Earth Elemental's page

8 posts. Alias of Granta.


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Apparently bored, the earth elementals resume beating on the div until it's banished back to its own plane.


Crunch:
Both elementals will ready an attack in case an enemy comes within their reach, but are probably out of the fight now.

Will: 1d20 + 6 ⇒ (17) + 6 = 23


Crunch:
Standard Ready attack; Trigger Enemy in reach

Will (dotted): 1d20 + 6 ⇒ (1) + 6 = 7
Slam: 1d20 + 14 ⇒ (13) + 14 = 27 Bludgeoning: 2d6 + 19 ⇒ (3, 4) + 19 = 26

Standard Attack (Sinuhotep)

Will: 1d20 + 6 ⇒ (11) + 6 = 17
Slam: 1d20 + 13 ⇒ (15) + 13 = 28 Bludgeoning: 2d6 + 18 ⇒ (4, 2) + 18 = 24 +2 attack if Rok flanks.


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Both elementals take the full brunt of dragon breath, but continue hammering at the div.

Crunch:
Full (dotted) Full attack (purple)

Reflex (dotted): 1d20 + 1 ⇒ (12) + 1 = 13
Slam: 1d20 + 17 ⇒ (19) + 17 = 36 Bludgeoning: 2d6 + 19 ⇒ (2, 4) + 19 = 25
Slam: 1d20 + 17 ⇒ (19) + 17 = 36 Bludgeoning: 2d6 + 19 ⇒ (2, 1) + 19 = 22

Full Full attack (purple)

Reflex: 1d20 ⇒ 4
Slam: 1d20 + 14 ⇒ (16) + 14 = 30 Bludgeoning: 2d6 + 18 ⇒ (3, 5) + 18 = 26
Slam: 1d20 + 14 ⇒ (18) + 14 = 32 Bludgeoning: 2d6 + 18 ⇒ (3, 5) + 18 = 26 Redirect to Sinuhotep if the div goes down.


With no enemy in reach, the second elemental sinks into the stone building and reappears beneath the canopy--though the div's unexpected movement complicates his maneuver. The first simply continues beating on the evil outsider.

Crunch:
Move Movement
Standard Movement

Full Attack (purple)

Slam: 1d20 + 14 ⇒ (15) + 14 = 29 Bludgeoning: 2d6 + 18 ⇒ (1, 3) + 18 = 22
Slam: 1d20 + 14 ⇒ (6) + 14 = 20 Bludgeoning: 2d6 + 18 ⇒ (3, 6) + 18 = 27


Looks like a copy-pasta error in my last post. There should not be two "Slam 2"s.


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At a shout from Magor, the earth elemental hesitates a split second while its mate materializes behind the div, and then both attack in unison.

Crunch:
Full (dotted) Attack (purple)

Slam 1: 1d20 + 17 ⇒ (6) + 17 = 23 Bludgeoning: 2d6 + 19 ⇒ (2, 3) + 19 = 24
Slam 2: 1d20 + 17 ⇒ (16) + 17 = 33 Bludgeoning: 2d6 + 19 ⇒ (5, 2) + 19 = 26
Slam 2: 1d20 + 17 ⇒ (16) + 17 = 33 Bludgeoning: 2d6 + 19 ⇒ (1, 6) + 19 = 26

Delay Until after the other elemental
Full (solid) Attack (purple)

Slam 1: 1d20 + 17 ⇒ (19) + 17 = 36 Bludgeoning: 2d6 + 19 ⇒ (4, 5) + 19 = 28
Slam 2: 1d20 + 17 ⇒ (11) + 17 = 28 Bludgeoning: 2d6 + 19 ⇒ (1, 2) + 19 = 22

Redirect attacks to Sinuhotep if the div goes down at any point.


The elemental immediately begins pounding on the other outsider, but seems to have trouble getting its full weight behind the blows.

Crunch:
Full Attack (purple)

Slam 1: 1d20 + 15 ⇒ (16) + 15 = 31 Bludgeoning: 2d6 + 19 ⇒ (2, 2) + 19 = 23
Slam 2: 1d20 + 15 ⇒ (2) + 15 = 17 Bludgeoning: 2d6 + 19 ⇒ (2, 1) + 19 = 22
AoO (if needed): 1d20 + 15 ⇒ (10) + 15 = 25 Bludgeoning: 2d6 + 19 ⇒ (1, 4) + 19 = 24