Fighter

Magnus Olafson's page

21 posts. Alias of Vanulf Wulfson.


Full Name

Magnus Olafson

Race

Human (Ulfen) Magus (Hexcrafter) 2 [spoiler=Character Information][HP: 17/17]; [Armor Class: 16; Touch: 12; Flat Footed: 14]; [BAB: +1; CMB: +4; CMD: 16];

Classes/Levels

[Saves: Fortitude: +5; Reflex: +2; Will: +3]; [Initiative: +2]; [Perception: +2][/spoiler]

Gender

Male

Size

Medium

Age

17

Special Abilities

See Below

Alignment

Chaotic Good

Deity

Desna

Languages

Common, Draconic, Hallit, Skald, Sylvan

Strength 16
Dexterity 14
Constitution 13
Intelligence 16
Wisdom 10
Charisma 8

About Magnus Olafson

Age: 17 Height: 6'3" Weight: 205lbs Hair: Blonde Eyes: Green

Magnus Olafson
Male human (Ulfen) magus (hexcrafter) 2 (Pathfinder RPG Ultimate Magic 9, 48)
CG Medium humanoid (human)
Init +2; Senses Perception +2
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 17 (2d8+5)
Fort +5, Ref +2, Will +3
Resist cold 2
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Offense
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Speed 30 ft.
Melee dagger +4 (1d4+3/19-20) or
. . heavy mace +4 (1d8+3) or
. . mwk longsword +6 (1d8+3/19-20)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks arcane pool (+1, 4 points), spell combat, spellstrike
Magus (Hexcrafter) Spells Prepared (CL 2nd; concentration +5)
. . 1st—color spray (DC 14), shield, shocking grasp
. . 0 (at will)—acid splash, dancing lights, detect magic, read magic
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Statistics
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Str 16, Dex 14, Con 12, Int 16, Wis 10, Cha 8
Base Atk +1; CMB +4; CMD 16
Feats Toughness, Weapon Focus (longsword)
Traits magical lineage, northern ancestry
Skills Climb +6, Handle Animal +1, Intimidate +4, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +2, Sleight of Hand +3, Spellcraft +8, Use Magic Device +3
Languages Common, Draconic, Giant, Hallit, Skald
SQ hex arcana
Other Gear mwk lamellar (leather) armor[UC], crossbow bolts (10), dagger, heavy mace, light crossbow, mwk longsword, bedroll, belt pouch, cold weather outfit, flint and steel, hemp rope (50 ft.), ink, inkpen, magus starting spellbook, masterwork backpack[APG], mess kit[UE], snow shoes, spell component pouch, trail rations (5), waterskin, winter blanket, 43 gp, 3 sp
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Special Abilities
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Arcane Pool +1 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Energy Resistance, Cold (2) You have the specified Energy Resistance against Cold attacks.
Hex Arcana You can substitute Hexes for Magus Arcana.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.

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Background:

Magnus was born in the capital city of Oppara, his father was a member of Grand Prince Stavian's Ulfen guard, his mother a fugitive Winter witch from Irissen who, after rebuffing her master's advances, fled Whitethrone in fear for her life.
After leaving the Prince's service the young family, unwilling to return to the north, sought a small village to settle down in. Using his new found wealth his father purchased a plot of land in the village of Heldren where he set up a small business and his mother used her skills as a local apothecary and wise woman in the village.
Blessed with his Father's height and strength and his mother's quick wit and intelligence Magnus spent his days training with his father and his evenings studying with his mother.
Life was good in Heldren as Magnus spent time with the village children his age, often sparring with the village boys or learning magic with Arkady and Aishe. Soon Magnus was able to combine his martial prowess with his arcane teaching into one seamless discipline, using the movement of his sword arm and his off hand to cast the spells his mother had taught him.