Mystic Theurge

Magnus Corvus's page

122 posts. Alias of Daniel Stewart.


Classes/Levels

Human Male Wizard 4; AC12(15); HP22/[22]; passive perception 13; passive insight 11; Init +2; Saves: S-1 D+2 Cn+1 I+6 W+3 Ch+1; HD 4/[4]; Spells Lvl1: 4/4 Lvl2: 3/3

About Magnus Corvus

Magnus Corvus
Male Human Wizard
Neutral Good

Strength 8 (-1)
Dexterity 15 (+2)
Constitution 13 (+1)
Intelligence 18 (+4)
Wisdom 12 (+1)
Charisma 10 (+0)

Size: Medium
Height: 5' 8"
Weight: 160 lb
Eyes: Green
Hair: Light Brown
Skin: Tan
XP: 2700

Maximum Hit Points: 22
Hit Dice: 1d6 (4)
Speed: 30 feet
Proficiency bonus: +2
Passive Perception: 13

Armor Class: 12 (15) = 10 (13-Mage Armor) +2[Dexterity]
Initiative modifier: +2 = +2 [dexterity]
Attack (handheld / thrown):+1 = + 2 [proficiency] -1 [strength]
Attack (missile / finesse):+4 = + 2 [proficiency] +2 [dexterity]
Quarter Staff: +1 to Hit, 1d6 damage
Sling: +4 to hit, 1d4+2 damage, Range 30/120

Strength save: -1 = -1 [strength]
Dexterity save: +2 = +2 [dexterity]
Constitution save: +1 = +1[constitution]
Intelligence save: +6 = +2 [Prof] +4 [intelligence]
Wisdom save: +3 = +2 [Prof] +1[wisdom]
Charisma save: +1 = +1 [charisma]

Carry:
Languages: Common, Elvish, Dwarvish, Draconic

Skill Name (*=Prof)

Acrobatics: +2
Animal Handling +1
*Arcana +6
Athletics -1
Deception +0
*History +6
Insight +1
Intimidation +0
*Investigate +6
Medicine +1
Nature +4
*Perception +3
Performance +0
Persuasion +0
*Religion +6
Sleight of Hand +2
Stealth +2
Survival +1

EQUIPMENT

Travelling Clothes, MW Quarterstaff (+1 damage), arcane focus (his staff), spell book, backpack, book of lore, bottle of ink, pen, 10 sheets of parchment, a small knife, bag of sand, 70gp, 2 potions of healing,

RACE: Human
• Two different ability scores of your choice increase by 1
• Gain proficiency in one skill of your choice
• Gain one feat of your choice
• Size: Medium
• Speed: 30ft
• Languages: Common, one additional language

BACKGROUND: Student of the Great School
• Feature: A STUDENT FOR LIFE As a student, whenever you are in Glantri City, you can stay for free in the School, consult your personal tutor (a powerful wizard) for help and advice and use their facilities for magical research (you have advantage on any rolls you have to make). Each time you advance a level, you may return to the school to renew you subscription. The fee is 200 gold ducats/level and in return you may learn 1 extra spell of your choice (of a level you can cast). In addition, at the appropriate levels, you can learn the special feats that are only open to members of the school (students and staff). If you don't (or can't) renew your subscription, you are temporarily blacklisted and cannot gain any benefits until you pay all the fees owed.
• Skills: Arcana, History
• Tools: none
• Languages: Choose 2

CLASS: Wizard
• Armor: none
• Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
• Tools: none
• Saves: Intelligence, Wisdom
• Skills: Choose 2 from Arcana, History, Insight, Investigation, Medicine and Religion
• Spellcasting Spell slots: finishing a long rest restores any expended spell slots.
Spellbook: at 1st leveI you have a spellbook containing six 1st level wizard spells of your choice. You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.
Spellcasting focus: arcane focus
• Arcane Recovery During a short rest recover up to 2 levels of expended spell slots (5th level or lower). You can use this feature again after finishing a long rest.
• Arcane Tradition (Evocation)
• Arcane Tradition Feature (Evocation Savant) The gold and time you must spend to copy an evocation spell into your spellbook is halved
• Arcane Tradition Feature (Sculpt Spells). When you cast an evocation spell that affects other creatures that you can see, choose a number of them equal to 1 + the spell’s level. These creatures automatically succeed on their saving throws against the spell, and take no damage if they would normally take half damage on a successful save

ABILITY SCORE IMPROVEMENT & FEATS
• Magic Initiate - Human 1 - Class: Wizard
Learn two cantrips of your choice from the Wizard spell list:
Cantrip 1: Prestidigitation
Cantrip 2: Mending
Learn one 1st-level spell from the Wizard spell list and cast it at its lowest level:
Level 1: Comprehend Languages
Once you cast it, you must finish a long rest before you can cast it again - Your spellcasting ability for these spells is Intelligence - DC 14

Spellcasting: 4-1st level slots, 3-2nd level slots
DC-14
Cantrips: Fire bolt, Acid Splash, Light
1st Level: Detect Magic, Mage Armor, Sleep, Magic Missile, Colour Spray, Identify, Find Familiar
2nd Level: Continual Flame, Invisibility, Knock, Scorching Ray

History:
Magnus Corvus was born the youngest son of the Magistrate (Shire Reeve) of Northshire in the Kingdom of Darokin. Growing up in their hall in the village of Mar, the youngest son of House Rook was noted for his quick mind and fleet feet. Tutored by the ancient Wizard of the Rook, young Magnus devoured his studies like a starving man would a banquet. It was of no surprise to any that the old wizard wished to sponsor his young protege to the School of Wizardry in Glantri City, far to the north. While not a wealthy House, the magistrate saw much potential in sending his young son away to school, and with the lucky find of a valuable copper mine, was able to do so.
For seven years Magnus toiled at the School, learning his trade, and making many valuable connections for his family. Now just past his apprenticeship and starting work on his finals, Magnus has taken a Sabbatical to help his family. A friend of his father has need of assistance in the far-off Kingdom of Vestland. First he stopped off home, back to Rookshall in Mar to visit his family. From there he accompanied some family cargo to the port of Athenos. From here it was a month journey by cog east past several ports until the ship finally made anchor at Norrvik.
Magnus arranged for the sale of the ship’s goods, and with the profit was able to ‘deal’ with his father’s friend’s problem with a small amount left for himself. Unfortunately he had heard of further troubles in the town of Roona, further inland. Seeing this as a possible chance to further his education, and perhaps come back with some rare bit of lore from the Northern Kingdoms, Magnus traveled to the town in search of knowledge and adventure.