Vadania

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The map of the Fiery Sanctum misses a room description: just north to C17 (Freija Doorgan's room) there is a secret door to a room not described in the text of the HC. I think I'll use it as her secret study/bedroom (books and desk with documents about the dispersal collar)


Just finished the attack on the cathedral of Wee-Jas. One thing keeps nagging me.
Ike has to control the undead he has animated, doesn't he? Otherwise they would attack him, I suppose. He has made 5 grey render zombies of 20 HD each. According to the spell description of animate dead: "The undead you create remain under your control indefinitely. No matter how many times you use this spell, however, you can control only 4 HD worth of undead creatures per caster level". Since Ike is a cleric of level 13 he can control 52 HD of undead, being two grey render zombies and 12 HD left.
Control undead doesn't add much: "Up to 2 HD/level of undead creatures, no two of which can be more than 30 ft. apart".
Am I overlooking something?


Soon my group is going to visit Karran-Kural and meet Fetor Abradius.
According to the HC, Fetor adds an additional 2d6 death frost damage to his magic missiles and lightning bolt spells. However, the desciption of the death frost spell explicitly says that it enhances necromancy spells and as an example ghoul touch is given.
So, he could enhance e.g. vampiric touch or chill touch, but not a fireball spell and the like!
Am I missing something?


Hello everyone,

Zenith trajectory: players have entered the holy shrine (area 5) in Bhal-Hamatugn. They are fighting Mangh-Mictho on ground level, who is in grave danger, all his whips and warriors have died. To get the advantage he casts raise water. The whole shrine is flooded to 16 feet height. Luckily the PC's had already precast waterbreathing, afraid that Aabaca would drown them during the crossing of the lake....

But that's not my problem: reading the spell control water, I noticed something interesting. It has a duration of 10 min/level! It's not permanent so to say. Like I said here it's not a problem, in 80 min the water will disappear from the temple's lower level. Maybe some interesting fights on that level if they open the double doors to let the water in (hm.. the draconic fingerlings might escape from their bassin).

But how about the wands of control water used during Flood Season. Wands work like spells, which means that all efforts made by the priests were nullified a mere 80 miutes later, or am I missing something?

Thanks for your insight