Abra Lopati

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Hey Everyone. I'm taking part in a evil gestalt campaign. I'm combining Summoner and Bard. RP wise, it plays as a doddering old man and his ever present man servant(the Eidolon).
Current build is Venerable age Halfling.
Stats:STR 9, DEX 16, CON 13, INT 20, WIS 20, CHA 27.
Feats: Resilient Eidolon, Augment Summoning,Harmonic Spell, Lingering Song,Extend Spell
I'm looking for suggestions on gear and spells. My plan was to use the bard spells for control, and the summoner spells for Eidolon/self buff,
Spell known:
0:b6/s6
1:b5/s5
2:b5/s5
3:b4/s4
4:b2/s2


Been looking through the Archetypes and seeing a few that would be great combos. The obvious limitation is that no 2 archetypes can change the same class feature of its parent class. But, I have not found a rule anywhere that stats you can not take a parent class twice.
Here are are my thoughts an how this could work. Please let me know if this would work, and any helpful suggestions.

()= archetype
ECL= Equivalent Character Level
Example1: Fighter (cad)2/Fighter (Free hand Fighter)1
This would of course become complicated in the case of wizards as they have the ability to specialize in a school of casting. My simple answer for this in to let the negatives stack for opposed schools. The wizard could not however, take the same specialization for its individual wizard levels due to duplicate school abilities.
[]= specialization
()= archetype
ECL= Equivalent Character Level
Thus a Wizard[evoker](any)1/Wizard[evoker](any) 1,ECL2 could not be a class combination despite any archetype combination.
As for Sorcerers and their Blood lines, This would replace the Crossblooded archetype, as each blood line would level separately.
{blood Line}
Sorcerer{Draconic}/Sorcerer{Abyssal}
These Bloodlines would be very character storyline related, and would have to be carefully tailored to the campaign in question.
Clerics/Paladins/Inquisitors/Oracles combinations` would be pretty much limitless and allow for polytheistic builds, ( 1 or more gods) Limitations would be corresponding alignments as most divine followers only work for those they have a connection, or shared values with. Patron Gods would have to share one alignment of the PC and Each other. However you would end up with 4 or more domains
<> god
()= archetype
ECL= Equivalent Character Level
CG Cleric()<Cayden Cailean>4/cleric()<Gorum>2
In all cases of Spell casting you would make up separate lists, just like regular multi-classing.


Got a hombrew varianted Ranger using the two-weapon fighting style weilding Quick-Loading hand crossbows and finding my damage to be lacking even with 4d6 sneak attaack.
Was reading a 3.0s' Arms and Equipment Guide(AEG) + 3.5s' magic item compendium(MIC) and found something that needa a little tweeking to the enchantments to work. Suggestions please.

Waepon Base: mwk Heavey Crossbow 350 gp
Enchantments:
Quick-Loading +1 (MIC 41)
Basics: gives crossbow a dimentional pocket that hold 100 bolts. hand/ light free action to reload, heavy is a move action.

Self-Loading +1 (AEG 116)
Basics: auto pulls back string for you. move action to reload. (stacks with Rapid reload)

Now as far as i can tel these stack, meaning a haeavy crossbow is now a free action to relaod.which should equal automatic crossbows.
But in Quick-Loadings description is states that "Adding or removing a boltby hand from the extradimentional space requires a move (manipulation)action."
Does this interfear with the reload time? any work-arounds?