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How do I get PC's to actually consider the bard as a good, solid playable class? Many of my players always gravitate towards the more martial (magical and mundane) classes. I have tried to create in-town scenarios where bards are useful, but the PC's still think they can do w/o one (we have 6 players!)
Also, how can I munchkin a bard or create a good, solid and memorable encounter w/ a bard as an antagonist? They don't excel in combat or magic, they're just in between and serve great as back ups but not as a one or two man show. Please help me create something meaningful and great!


Well, do what I do in my campaign. My PC's are just like their characters in that they never know when an NPC is lying to them, but they can suspect. What I have them do is if they (out of character)suspect that an NPC is lying to them, I have them roll an imaginary Sense Motive check and then I roll as well to keep them guessing. As for Diplomacy/Intimidate, a strict reading of the DMG says that PC's have free will and under no conditions can they have their attitudes adjusted w/o magical aid. So if a key NPC wants to "recruit" a PC, he/she invites a good candidate (usually someone w/ a low WILL save) and then casts a heightened Charm Person spell.
As for the PC using his skill as a person and not a player, I award a bonus (ranging from +1 to +5) for a good point. A player must still make a check (making it fair for those who actually pour skill points into these skills) and be successful. That way a bard will always be decently playable choice.