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A hearty thanks to Neuroglyph for the insightful review of the Grimoire Viperian!


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This thread is for posting Pyro class builds from the Grimoire Viperian. I'd love to see others' builds and ideas, so feel free to post 'em!

"IGNITER" PYRO BUILD

The first suggested build is the Igniter pyro. The Igniter build focuses on maximizing the pyro's mainstay power, the ability to potentially ignite opponents, and two-weapon fighting. More often than not, this is going to be the standard build for most pyro characters or NPCs.

Race: Human, for bonus feat to kick start TWF, stat boost and extra skill points.

Starting Stats:
(15pt standard point buy)
STR 14, DEX 17, CON 12, INT 11, WIS 10, CHA 10.

Basic starting gear: studded leather, shortsword (piercing), handaxe (slashing), (12) torches (bludgeoning + fire and possible igniting), (2) alchemist’s fire, light crossbow, 20 bolts

...................................................................

Skills
All pyros have a fair number of skill points to play with. The most important for the igniter are:

Craft (Alchemy) for alchemist's fire and all the other handy alchemy items. This build has no Int bonus, but since it's a class skill it will get a little boost.

Perception is just plain good for anyone, and all the better for the pyro since its a class skill

Stealth for scouting (with your torch doused but at the ready for a quick ignite) and for escaping

Escape Artist is nice for this high Dex, low Str build

Ride just for the mobility and leveraging the build's high Dex, and for making fast getaways

Bluff is not a fantastic choice for a low Cha build, but since it's a class skill it will get a little boost, and the skill may come in handy for dodging the authority's questions...

Knowledge (arcana),(dungeoneering)and {history) can come in handy for the pyro in search of lost tombs, treasure, and general adventuring

Use Magic Device will always be handy, though with no Cha bonus, it's iffy

...................................................................

Feats and Ability Choices

Level 1:

Two-Weapon Fighting (shortsword or handaxe in main hand, torch in off-hand)
Weapon Finesse (human bonus)

Level 2:

Igniter talent to improve ignition range

Level 3:

Fire Breather torch attack for an area of effect fire attack
Master of Arson feat to automatically ignite opponents x times per day

Level 4:

ability increase (+1 Dex = Dex 18)
Fire Arrows talent for igniting targets from a distance or helping out your archer allies

Level 5:

Penetrating Torch special attack for getting past fire resistance plus a small damage bonus,
Combat Reflexes feat for extra attacks of opportunity and thus more chances to ignite opponents

Level 6:

Improved Torch and Steel talent for early access to the Improved Two-Weapon Fighting feat

Level 7:

Blazing Torch special attack for greater torch fire damage and imbuing weapons with the flaming quality
Extra Special Torch Attack(Witchlight Torch) feat for inflicting cold damage vs. fire resistant targets

Level 8:

ability increase (+1 Dex = Dex 19)
Brimstone Mixture talent for dealing with fire resistant and even fire immune outsiders

Level 9:

Immolation special torch attack for nastier damage over time on ignited targets
Torch Weapon Mastery feat for increased torch bludgeoning damage and critical threat range

Level 10:

Feat (Master Fire Breather) advanced talent not only increases fire breathing damage but gives a 50% chance to ignite with it, and you can now drink the mixture as a free action

Level 11:

Sparking Torch attack for another area of effect fire attack that can ignite targets or can be used to imbue weapons with the shocking quality
Flaming Weapon Master feat for igniting opponents with a flaming main hand weapon and re-rolling its fire damage

Level 12:

ability increase (+1 Dex = Dex 20)
Greater Torch and Steel talent for early access to the Greater Two-Weapon Fighting feat

Level 13:

Thundering Torch attack for imbuing weapons with the thundering quality
Master Immolator feat for even greater ignited fire damage over time

Level 14:

Improved Evasion talent

Level 15:

Blinding Torch Strike attack
Supreme Fire Breather feat

Level 16:

ability increase (+1 Dex = Dex 21)
Resiliency or Defensive Roll talent

Level 17:

Pyrotechnic Torch or Warding Torch attack
Supreme Immolator feat

Level 18:

Opportunist or Slippery Mind talent

Level 19:

Special torch attack of your choice
Searing Critical feat

Level 20:

ability increase (+1 Dex = Dex 22)
Opportunist or Slippery Mind talent

More builds to come!


As a special holiday promotional event, Magic Skull Games will send a FREE copy of the Grimoire Viperian PDF to the first 15 responders to this post!

Step 1: Respond to this post with "Please send me a free copy!"

Step 2: Provide your e-mail address by clicking the Magic Skull Games profile link in this post (above the skull with armored helm pic), click "Send Private Message", then type "Free Grimoire Viperian Offer", followed by your e-mail.

The first 15 responders will be e-mailed a coupon to redeem their free copy of the Grimoire Viperian PDF!

Happy Holidays and Happy New Year from Magic Skull Games!


It's here!

I'm pleased to announce the Free Grimoire Viperian Web Enhancement & Errata PDF is now available for download from the Magic Skull Games website, and soon also from Paizo and Drivethrurpg!

Happy Holidays!

Here's a sneak peek at just some of the enhancements included in the PDF:

Grimoire Viperian spell lists for non-core base classes

Pyro Discussion

The Pyro - More Than Just a “Fire” Rogue
Tip: Optimizing the Pyro
Tip: Pyros vs. Fire Resistant/Immune Opponents
Tip: Pyros vs. Damage Reduction

New Pyro Feats

Cunning Torch and Steel
Divine Fire
Double Torch Strike
Extra Pyro Talent
Extra Special Torch Attack
Extra Special Torches
Flaming Weapon Master
Inferno Torch
Inquisitor’s Fire
Master Fire Breather
Master Imbuer
Master Immolator
Master of Arson
Rain of Sparks
Searing Burns
Searing Critical
Supreme Fire Breather
Supreme Immolator
Torch Weapon Mastery

New Pyro Talents

Brimstone Mixture
Improved Torch and Steel
Intimidator
Greater Torch and Steel
Pyromania

Shapeshifter Discussion

Tip: Optimizing the Shapeshifter
Tip: Suggested Alternate Forms
Animals - Small & Tiny
Animals - Medium
Animals - Large
Animals - Huge
Magical Beasts -Small
Magical Beasts - Medium
Magical Beasts - Large

New Forms of the Mythical Beast

Androsphinx
Thunderbird
Sea Serpent
Phoenix

Shapeshifter Feats

Aspect of the Beast (APG)
Extended Form of the Dragon
Extended Form of the Mythical Beast
Extended Giant Form
Extra Favored Form
Extra Form of the Dragon
Extra Form of the Mythical Beast
Extra Giant Form
Extra Shapechange
Natural Spell
Powerful Shape (UM)
Quick Wild Shape (UM)
Shaping Focus (UM)

Shapeshifter Magic Items

Druid’s Vestment
Shifter’s Deadly Gloves
Shifter’s Wounding Gloves
Wild Armor

Errata

The errata contains changes, clarifications and additions to the shapeshifter base class, pyro base class, and various prestige classes. The base classes now have more options than ever before and more powerful abilities, thanks to new feats, talents, and alternate forms. The clan warchief classes have been slightly revamped and some rule glitches have been addressed, making them much more viable and able to hold their own in any party of adventurers. Several other prestige classes have received boosts to their hit dice, BAB progression, certain save progressions, and in some cases, special abilities.


Bring back the fear of snakes with the new "Deadly Snake" monstersfrom Magic Skull Game's Grimoire Viperian.

Deadly Snakes with abilities that more closely match their real counterparts, from a king cobra's hood flair, the black mamba's speed and aggression, a rattler's rattle, a gaboon viper's camouflage, and more

Viciously potent venom with additional side effects that emulate the real thing. Anytime an opponent fails their poison save by five or more, they not only suffer the standard stat damage, they also suffer one of several random and nasty effects that emulate the real snake's venom, such as pain, swelling, fatigue, bleeding, necrosis, respiratory failure, blurred vision, and loss of body control, just to name a few.

Snakes will never be dull again!

Plus, the Grimoire Viperian contains a ton of additional material, such as snake-themed monsters and monster templates like sentient serpents, creatures of Entropy, fear feeders, and more. The book also includes Eldritch Path feats which let casters "specialize" in a group of themed spells, new Pyro and Shapeshifter base classes, over 30 new prestige classes and dozens of new spells, many of which are serpent-themed.

Grab your copy at Paizo!

And Happy Holidays from Magic Skull Games!


Magic Skull Games is excited to announce that the Free Grimoire Viperian Web Enhancement and Errata PDF will be out before Christmas!

The web enhancement contains:


  • Grimoire Viperian spell lists for non-core base classes such as the summoner, witch, inquisitor, oracle and magus
  • New feats designed for the Shapeshifter and Pyro classes
  • 3 new Pyro talents
  • New Shapeshifter Forms of the Mythical Beast for high level play
  • Shapeshifter magic items
  • Guides for building and optimizing your Pyro and Shapeshifter characters.

The errata contains corrections and rule changes for even greater and improved play experience for both the Pyro and Shapeshifter, as well as the various Clan Warchief barbarian prestige classes.

Don't have the Grimoire Viperian yet? No problem - you can view a limited free sample or get the full version here!


Magic Skull Game's Grimoire Viperian PDF is now available for only $6.99!

  • 160+ pages of Pathfinder and OGL compatible content (PDF only available at this time)

  • Intriguing backstory designed to fit in with any campaign

  • Exciting and unusual new base classes: the Shapeshifter and the Pyro

  • 22 unique prestige classes, including many specifically designed for multi-class characters, and many with a serpentine, barbaric, elemental, knightly, assassin or weapon specialist theme. Just a few examples include the Serpent Warlock, Wolf Clan Warchief, Earth Lord, Storm Knight, Knight Heretic, Knight of the Death Angel, Silent Adder, Dread Crusher, Master of the Razor Scourge, and many more!

  • Supernatural Signs of Good and Evil, designed to add customizable powers to any character, villain, or monster, and unique flavor to any campaign or adventure.

  • New “Eldritch Path” feats provide a way for spellcasters to “specialize” in a unique path of themed spells, such as the Secrets of the Grimoire, Secrets of the Fiend, Secrets of the Netherdark, Secrets of the Mist, The Secret of Blades, and more!

  • New spells of all kinds, including many designed with a serpentine theme in mind

  • New magic items, weapons and armor, such as the Sorcerous Helm, Razor Scourge, Angelic Breastplate, Cobra Scale Armor, Black Mamba Scale Armor, Hellreaver Battle Axe, and more!

  • New monsters and monster templates, such as creatures of Entropy, sentient serpents, deadlier variants of classic venomous snakes, serpentine undead, trog trolls, viperian dragons, and more!

Check it out here!

We're also excited to announce that the Grimoire Viperian Web Enhancement and Errata will be out before Christmas! This free PDF supplement will contain Grimoire Viperian new spell lists for base classes such as the summoner, witch, inquisitor, oracle and magus, numerous new feats for both the Shapeshifter and Pyro classes, plus new Pyro talents, Shapeshifter forms of the mythical beast for high level play, "wild" magic items for the Shapeshifter, and guides for optimizing your Pyro and Shapeshifter characters. The errata includes corrections and rule changes for even greater and improved play experience for both the Pyro and Shapeshifter, as well as the various Clan Warchief barbarian prestige classes.


This sneak preview offers just a small peek at a portion of the new Eldritch Path Feats in the Grimoire Viperian from Magic Skull Games.

Eldritch Path feats represent the eldritch secrets of magic discovered by a spellcaster as his or her knowledge of a series of themed spells, or “path,” grows. These secrets are closely guarded, and allow the caster to draw forth more power and control over each spell in the path, and in some cases, to tap into hitherto undiscovered abilities locked within the spell magic.

Prerequisites: To qualify for an eldritch path feat, you must meet all the feat prerequisites - these typically require a minimum caster level, a certain Spell Focus feat, and knowledge of at least two of the spells the feat enhances. The full PDF book contains all the prerequisite details.

Benefits: Whenever you cast one of the spells listed in an eldritch path feat, you gain the extra power or ability described. You must already know the spells in order to cast them. If you lose the ability to cast one of the feat’s spell prerequisites, you lose all benefits of the feat.

Paths:

When a caster has one of the feats below, he gains access to additional abilities when casting the spells listed, provided he knows the spell. These additional abilities expand the capabilities of the spell, allowing the caster to manipulate them in hitherto unseen ways. However, such power comes with a price... We don't go into the full details in this sneak preview -- check out the PDF for that info! ;)

* spells with asterisks indicate brand new spells from the Grimoire Viperian!

Secrets of the Arcane Fortress: spells affected - freezing wall*, wall of ice, wall of iron, wall of fire, wall of stone, wall of thorns. The caster can manipulate these walls or cause them to partially "erupt".

Secret of Blades I: dancing weapon*, ice blade*, flame blade, keen edge, magic weapon, minor dagger swarm*, shillelagh, trident of the Helldukes*, true strike. The caster gains a variety of bonuses making these spells do new things or inflict more damage.

Secret of Blades II: black swords*, lesser dagger swarm*, divine light weapon*, flaming weapon*, python rod*, trident of seafury*. Like Secret of Blades I, the caster can make these spells do very cool new things that casters without the feat cannot do.

Secrets of Terror: bane, cause fear, crushing despair, doom, fear, scare, screaming gate*. These spells are particularly terrifying when cast by a practitioner of the Secrets of Terror, enhancing their fear effects and giving the caster bonuses against those who succumb to them.

Secrets of the Beast: beast shape I, beast shape II, beast shape III, beast shape IV, form of the dragon I, form of the dragon II. Certain ability penalties caused by these spells are reduced for the practitioner of the Secrets of the Beast, and there is a chance the assumed form gains an additional ability or enhancement.

Secrets of the Fiend: align weapon, desecrate, inflict light wounds, deeper darkness, protection from good. These spells are particularly fiendish for the caster, and each gains a new expanded ability and some are more potent against good opponents.

Secrets of the Grimoire: explosive runes, illusory script, secret page, sepia snake sigil. This feat benefits wizards, allowing them to draw power from their spellbooks to make the spells more potent, and to draw forth the power of these spells once they are cast on the spellbook, though at a price...

Secrets of the Heavens: align weapon, bless weapon, daylight, consecrate, cure light wounds, protection from evil, searing light. The celestial counterpart to the Secrets of the Fiend, these spells are particularly hallowed or holy for the caster. Each spell gains a new expanded ability and some are more potent against evil opponents.

Secrets of the Mist: devouring cloud*, fog cloud, gaseous form, ice storm, obscuring mist, sleet storm, solid fog, stinking cloud. The practitioner of this eldritch path gains partial immunity to some of the effects of these spells when he casts them, and can infuse himself with their essence in an unexpected way...

Secrets of the Mystic Seal: arcane lock, floating disc, hold portal, knock, magic mouth. These seemingly innocuous spells gain surprising new uses, some of them offensive, in the hands of those who know their eldritch secrets...

Secrets of the Phantom Darkness: darkness, darkvision, deeper darkness, phantasmal killer, phantom draught horse*, phantom steed, phantom warhorse*, shadow conjuration, shadow evocation. The caster's knowledge of the secrets of phantom and darkness magic allow him to get expanded or more powerful use out of these spells, or shield him from similar effects.

Secrets of the Wind: alter winds, control winds, dread cyclone*, greater numbing wind*, gust of wind, lesser numbing wind*, plague wind*, wall of hurricane winds*, whirlwind, wind wall. The lost secrets of the wind grant boons to the caster, letting him manipulate the winds to levitate himself, knock aside incoming objects or project his voice through the wind.


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Magic Skull Games presents the Pyro base class, included in the Grimoire Viperian, now available at Paizo and DriveThruRPG!

Pyro base class:

The pyro is an individual with a talent (and some say perverse penchant) for using fire as a weapon. They are adept at using torches as weapons, typically in their off hand, while using a sword or standard weapon in their main hand. Pyros use their pyrotechnic alchemy skills to enhance their torch attacks, setting foes ablaze! They are often explorers and treasure hunters whose travels lead them into dangerous tombs, dark ruins or underground caves and corridors. As light sources are a necessity to explore such places, pyros have learned to use torches not only to illuminate the way but also as weapons. Evil pyros tend to be arsonists whose depredations terrorize the community. Such heinous criminals are highly wanted men.

Role: Like rogues, pyros are highly skilled and versatile and tend to avoid lone hand-to-hand combat. Though they don’t possess the rogue’s ability to strike vital areas or disarm traps, they excel at using their torches as unexpected and dangerous weapons, often catching unsuspecting foes off-guard. Their scouting abilities and broad set of skills also makes them handy to have around in just about any situation.

The pyro class comes with exciting and customizable abilities ensuring no two pyros are alike. These include numerous special insidious torch attacks such as blinding strikes and distracting attacks and the creation of torches fueled by dangerous and volatile alchemical mixtures which allow them to produce pyrotechnic effects and even spit fire or immolate opponents! Examples include: blazing torch, sparking torch, smoking torch, witchlight torch, dancing torch, and thundering torch. Pyros can also select from a bevy of rogue-like talents, many focused on, you guessed it, fire!

Burn, baby, burn!

Sample Pyro: "Angus the Red"

Pyro 10; Medium human; HD (10d8+10); hp 76; Init +7; Spd 40 ft.; AC 20 (+4 Dex, +6 armor), touch 14, flat-footed 16, BAB +7/+2; CMB +9, CMD 22; Atk: +12/+7 melee (1d6+5, 19-20/x2, cold iron shortsword +2, main hand); +6 melee (1d4+1 plus 3 points of fire damage, 20/x2, torch, off-hand), +13 ranged (1d8+2, 19-20/x2, light crossbow +2);

SA: Torch Attack (+2 competence bonus to hit flanked opponents and those denied Dexterity bonus to AC, ignite on 17-20, 1d4+4 ignited damage plus immolation, Reflex DC 17 to extinguish), Catch Off- Guard, Fire Expert, Pyro Talents: Torch and Steel (Two- Weapon Fighting feat), Finesse (Weapon Finesse feat), Combat Trick (Spring Attack), Igniter, Additional Special Torch Attack; Torch Light Adaptation, Special Torch Attacks (create 7 special torches per day): Blazing Torch, Sparking Torch (5 ft. radius, 5d4 fire, Reflex DC 22 for half), Blinding Torch Strike (Reflex DC 20 negates), Fire Breather (15ft. cone, 5d6 fire, Reflex DC 24 for half), Immolation; Evasion, Improved Uncanny Dodge; AL: CN; SV Fort +8, Ref +11 (+12 vs. fire), Will +4; STR 16, DEX 19, CON 12, INT 14, WIS 12, CHA 10.

Skills: Acrobatics +11, Bluff +10, Climb +11, Craft (alchemy) +13, Escape Artist +10, Intimidate +12, Knowledge (arcana) +5, Knowledge (dungeoneering) +8, Knowledge (geography) +5, Knowledge (local) +6, Perception +10, Ride +10, Sense Motive +8, Stealth +12, Use Magic Device +10.

Feats: Armor Proficiency (Light), Catch Off-Guard, Combat Reflexes, Dodge, Improved Initiative, Mobility, Spring Attack,Two-Weapon Fighting, Weapon Focus (short sword), Weapon Finesse (short sword), Weapon Proficiency (Simple Weapons -- includes torch), Weapon Proficiency (short sword).

Possessions: chain shirt +2, cold iron shortsword +2, boots of striding and springing, light crossbow +2, (12) bolts, (12) torches, (3) alchemist's fire, (2) flasks of oil, (3) thunderstones


I am completely, totally, 100% stoked to present the GRIMOIRE VIPERIAN, a brand new supplemental, 160+ page PDF book from Magic Skull Games fraught with wickedly fun goodies for both players and GMs alike, now available here on Paizo's website!

The wickedness includes:

- Exciting and unusual new base classes: the Shapeshifter and the Pyro

- Supernatural Signs of Good and Evil, designed to add customizable powers to any character, villain, or monster, and unique flavor to any campaign or adventure.

- New “Eldritch Path” feats provide a way for spellcasters to “specialize” in a unique path of themed spells, such as the Secrets of the Grimoire, Secrets of the Fiend, Secrets of the Netherdark, Secrets of the Mist, The Secret of Blades, and more!

- Intriguing backstory designed to fit in with any campaign

- 22 unique prestige classes, including many specifically designed for multi-class characters, and many with a serpentine, barbaric, elemental, knightly, assassin or weapon specialist theme. Just a few examples include the Serpent Warlock, Wolf Clan Warchief, Earth Lord, Storm Knight, Knight Heretic, Knight of the Death Angel, Silent Adder, Dread Crusher, Master of the Razor Scourge, and many more!

- New spells of all kinds, including many designed with a serpentine theme in mind

- New magic items, weapons and armor, such as the Sorcerous Helm, Razor Scourge, Angelic Breastplate, Cobra Scale Armor, Black Mamba Scale Armor, Hellreaver Battle Axe, and more!

- New monsters and monster templates, such as creatures of Entropy, sentient serpents, deadlier variants of classic venomous snakes, serpentine undead, trog trolls, viperian dragons, and more!