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In case no one has aid it yet

Radiactive elementals!

Ie

Plutonium/Uranium elementals


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@Claxon
That's one thing the following oculd fix

Let solarians add their key ability modifier to ac when only in light armor but cap it like they do with dex

coupled with that and being able to use their solar armor at the same time, they will have the AC to be viable in melee but not outshine the soldier in terms of ac (who will often still edge out ahead of them)


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in combat it holds up pretty well if you're emphasizing str, using heavy armor, and have a decent charisma

however the solarian will never be as good at its skills as other classes

gimped i would say is maibly attributed to graviton mode and its revelations because they're too situational to use when most of hte photon revelations are more useful for most solarian builds comparitevly

ive made some homebrew to fix those issues if you're interested


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how I roleplay my solarian is that they can feel the various energies of stellar phenomena and taht each of them have a primal set of instincts/emotions. As a solarian he must keep himself calm and centered so as not to fall too much into these instincts and lose control of his powers. In addition he has his own pool of cosmic energy to use his powers, but draws from the energy of these phenomena to refill said pool once he's used a zenith revelation (seeing as it automatically knocks you out of attunement). And that as a channeler of the energies of creation and entropy that he must do his best to defend these ideals (in his mind, being a symbol of hope and strength for hte meek against those who would harm others)


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So, jsut ahead, spoilers for the Dead Suns continuation AP with Temple of the Twelve

One of the possible encounters is a Solarian who has the following things

Pulse Dart (Su) As a standard action, Panelliar can fire a dart
of stellar energy as a ranged attack against EAC with a
range of 60 feet. The pulse dart deals 1d10+6 fire damage
and has the critical hit effect burn 1d6

and

Solar Spear: 1d8

just a question

1. how come the spear does 1d8 instead of 2d6 as the solar weapon of a level 6 solarian?

2. was the pulse dart meant to be for PC solarians as well and was just not implemented due to time or just meant for NPCs?


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extra revelations/improvisations/gear boosts/tricks for solarians/envoys/soldiers/operatives respectively


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Going off of Tacticslion's question

How likely are there for possibilities of official half races of the introduced races? (half lashunta/vesk/kasatha, etc.)

if not official, can any of the core races...interbreed?


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So, how would a vesk and human have a child? Do vesk even give live birth or do they lay eggs? I


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Well, one other thing to consider is this

since the elves have evolved and adapted onto the same planet as teh Lashunta, and because humans can still mate successfully and produce fertile and viable offspring half elves, then scientifically speaking humans and lashunta should be able to copulate successfully as well


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Bloodrealm you brilliant bastard
I tip my solar blade to you sir


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the thing is the shirren have breeding arms
not sure how that would work with humans
between the Vesk and Kasatha, I would say maybe the Kasatha would be more compatible mechanically with humans than vesk


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Enders game is another one


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It really is a good show
give it a chance, you wont regret it


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I'm Hiding In Your Closet wrote:
MagicA wrote:

RICK AND MORTY

Saw bits and pieces of it while passing by others watching it, but never actually watched it; I was turned off by the noodly, bland, and otherwise mediocre artwork and the excessively-contemporary vernacular dialogue (especially by Rick, despite the fact that he's supposed to be "Dr. Emmett Brown"-aged).

Trust me the show is much more intelligent then that, if you can get past those aspects, you'll see what the show has to offer


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Cant believe no one has mentioned the Star Wars teh Clone Wars cartoon or better yet

RICK AND MORTY

Wubba lubba dub dub


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I just wish it was easier to upgrade your current weapon instead of just selling it for pennies to the dollars for your new swag


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I want to see equipment upgradability as well
I like the idea of improving on my current equipment

That and more weapon and armor upgrades


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No love for a Space Barbarian?


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yeah having extra arms is a nice benefit for a kasatha solarian


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@Porridge
Yes I meant the Cardiac Acceleator, which yeah is kinda lackluster

I was considering the advanced Capacitors but the infrared sensors for armor are way cheaper (only 200 credits!)


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@kurald Galain

A good bloodline for heritage feats would be orcs for STR magi as they get a free bonus to STR every couple of levels


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@ N Jolly, Thanks mate,
I'll take a look at this and compare to that synthesist idea from earlier

Now random question. How come we don't see Variant Multiclassing rules for archetypes? Or for other classes like the Occult ones, and other classes that have been added since VMC was made?


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@n Jolly

BTW, love your barbarian guides, have made a lot of strong characters and encounters with them

Besides that, possible link for that symbiotic slayer?


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So with all the new stuff that Paizo has made over the years, does anyone have any suggestions for good items for a melee bard? (Specifically a dawnflower dervish bard with one level in swashbuckler)