Tournament Champion

Magh Ghowain's page

1 post. Alias of LessPopMoreFizz.


Full Name

Magh Gowain

Race

Elf

Classes/Levels

Magus (Blade-bound/Kensai) 1

Gender

M

Size

M

Age

139

Alignment

CG

Deity

Callistra

Languages

Common, Draconic, Elven, Gnome, Goblin, Sylvan

Occupation

Vagabond, Drunk.

Strength 14
Dexterity 20
Constitution 13
Intelligence 19
Wisdom 11
Charisma 9

About Magh Ghowain

Magh
Male elf magus (bladebound, kensai) 1 (Pathfinder RPG Ultimate Combat 55, Pathfinder RPG Ultimate Magic 9, 47)
CG Medium humanoid (elf)
Hero Points 1
Init +5; Senses low-light vision; Perception +3
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Defense
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AC 16, touch 16, flat-footed 10 (+5 Dex, +1 dodge)
hp 9 (1d8+1)
Fort +3, Ref +5, Will +2; +2 vs. enchantments
Defensive Abilities canny defense; Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +5 (1d4+2/19-20) or
. . light mace +5 (1d6+2) or
. . scorpion whip +6 (1d4+2) or
. . whip +6 (1d3+2 nonlethal)
Special Attacks arcane pool (+1, 5 points), spell combat
Magus (Bladebound, Kensai) Spells Prepared (CL 1st; concentration +5)
. . 1st—frostbite[UM]
. . 0 (at will)—dancing lights, detect magic
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Statistics
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Str 14, Dex 20, Con 13, Int 19, Wis 11, Cha 9
Base Atk +0; CMB +2; CMD 18
Feats Weapon Finesse, Weapon Focus (whip)
Traits magical lineage, noble born - surtova
Skills Craft (alchemy) +8, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (planes) +8, Perception +3, Ride +5 (+7 to stay in the saddle), Spellcraft +8 (+10 to identify magic item properties); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Draconic, Elven, Gnome, Goblin, Sylvan
SQ arcane focus, chosen weapon, elven magic, hero points
Other Gear dagger, light mace, scorpion whip, whip, ioun torch ioun stone, backpack, bedroll, belt pouch, bit and bridle, blanket, feed (per day) (2), flint and steel, hemp rope (50 ft.), ink, black, inkpen, mess kit, military saddle, pot, saddlebags, soap, spell component pouch, torch (10), trail rations (5), waterskin, light horse (combat trained), 254 gp
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Special Abilities
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Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Arcane Pool +1 (5/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Canny Defense +1 (Ex) +INT bonus to AC (max Kensai level).
Chosen Weapon (Whip) Kensai abilities only function when wielding a weapon of this type.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).

Construction
Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Lineage (Frostbite) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Noble Born - Surtova +2 damage with light or one-handed weapons vs. flat-footed opponents
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.

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Horse, light (combat trained)
Horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee 2 hooves +3 (1d4+3)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
[b]Tricks
Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6
SQ combat riding
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Special Abilities
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

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