| Magewareinc |
Okay, background is that I'm running a WotR campaign with a heavily modified story. The party of 6 have no memory of who they are and are being forced together to survive. The campaign has most of the same progression in the first few books but the major twists are that the players, along with an unrevealed 7th NPC, are the true cause of the demon invasion. Since the PCs are playing characters of their choice I wanted to really develop their evil alter-egos that caused this mess as I see how they progress. Don't worry, I'm not going to make the players into bad guys.
Anyway, each of the characters has a specific Focus item that is connected to one of the seven classic deadly sins. My items are a small coin purse that either double or destroy any an item to put inside it (greed), a pocket watch that disappears from time and memory depending how long you set it only to reappear in the possession of whoever set the timer (sloth), a flask that separates liquids into their components like purifying water or turning a potion into its basic ingredients (gluttony), glasses that make the wearer blind only while wearing it (evny), a pair of rings that can let the wearers control each others hands (pride), a mirror that shows a split reflection of half from minutes ago and half of minutes in the future (lust), and a letter opener that cuts on one edge and reassembled whatever it cut with the other (wrath, doesn't work on living people).
What I'm looking for is other powers that would thematically work with the sins as they players level up. Artifacts that will grow with the players. I've got plenty of ideas of spells per day or bonuses for them, I just really need a brainstorm for what kind of wacky powers, useful or not, would fit the theme of the items themselves.