Shieldmarshal

Maelcolm Strom's page

28 posts. Alias of stormraven.


Race

LOOT ::

Classes/Levels

HP:11 | AC:15 ; T:13 ; FF:12 CMD:14/11 | Fort:+0 ; Ref:+4 ; Will:+3 (+2 vs fear/emotion) | Init:+2 ; PER:+5 (+6 vs traps) | Low-Light, Darkvision 10’ | SM:+5

About Maelcolm Strom

Maelcolm Strom

Male human (Varisian) investigator (empiricist) 1 [FCB: 1 SP]
LN Medium humanoid (human) [ART: Draconic Heritage]
Init +2; Senses darkvision 10 ft., low-light vision; Perception +5

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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +2 Dex, +1 dodge)
HP 11 (1d8+3)

Fort +0, Ref +4, Will +3
+2 trait bonus vs. fear and emotion effects

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Offense
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Speed 30 ft.

Melee
brass knuckles +2 1d3+1 (20|2x)
rapier +2 1d6+1 (18+|2x)
sap +2 1d6+1 (nonlethal | 20|2x)
hand +2 1d3+1 (nonlethal | 20|2x)

Investigator (Empiricist) Extracts Prepared (CL 1st; concentration +5)
1st — cure light wounds, shield

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Statistics
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Str 12, Dex 15, Con 10, Int 18, Wis 12, Cha 9
BAB +0; CMB +2; CMD 14

Feats Agile Maneuvers [EitR], Dodge, Toughness

Traits Broken - not Beaten, Enduring Stoicism, Student of Philosophy | Drawback: Zealous

Skills
Bluff +3 (+8 to lie)
Craft (alchemy) +8 (+9 to create alchemical items)
Diplomacy +3 (+8 to persuade others only)
Disable Device +7
Intimidate +4
Knowledge (arcana) +8
Knowledge (dungeoneering) +8
Knowledge (local) +8
Knowledge (nature) +8
Perception +5
Profession (Investigator) +5
Sense Motive +5
Stealth +6

Languages Ustav, Varisian, Hallit, Taldane, Elven, Thassilonian

SQ alchemy (alchemy crafting +1), draconic heritage, finesse weapon attack attribute, inspiration (4/day), trapfinding +1

Gear
traveler's clothes
leather armor

brass knuckles (pocket)
rapier (belt)
sap (bandolier)

bandolier
> glass cutter
> thieves' tools
> CASH: 2 gp, 4 sp

MW backpack
> peasant's clothes
> formulae book
> alchemy crafting kit
> glue paper
> grappling hook
> silk rope (50 ft.)

Special Abilities:

Agile Maneuvers Use DEX instead of STR for CMB
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can ID potions by touch.
Darkvision (10 feet) You can see in the dark (black and white only).
Draconic Heritage (Ex) Ignore Cha pre-reqs of Eldritch heritage chain of feats.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Inspiration (+1d6, 4/day) (Ex) Use 0 pts, to add +1d6 to any trained Knowledge, Linguistics, or Spellcraft check.
Use 1 pt, to add +1d6 to any skill or ability check.
Use 2 pts, to add +1d6 to any ATT or save roll.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Description & Personality:
M Human | Hair/Eyes: Brown/Brown | 5’10 ; 180 lbs ; 28 yo

Mael is a study in opposites. His face and hands bear scars from fights. His looks are coarse even without the scars. His nose is plug and off-angled, from being broken and never fixed properly. An observer would be right to conclude he can be a rough customer, used to a bit of violence. His looks may be brutish but his mind isn’t. He’s quick, perceptive and capable of intuitive leaps of logic. He is a dedicated reader, having given up much of the wall space in his threadbare apartment to a growing collection of books.

To a passerby on the street, Mael is forgettable. He’s not noticeably tall or short, fat or thin, ugly or pretty. It’s a strength as he sees it. His job is snooping – digging up the truth. Pretty people or ones with stand-out features get noticed. Avoiding notice makes snooping easier. Blending in gets the job done.

Mael has experienced tragedies and situations (personally and professionally) that have left their mark on him. He’s slow to trust, reflexively questions everyone’s motives, and is jaded about how the world works. He believes the constabulary is largely filled with dimwits and most people exist in moral grey areas. Good people do bad things when they are motivated enough. He doesn’t think he is any better. He has done his share of questionable acts. The only differentiation point is he has a personal set of rules he doesn’t cross. Not ever, not for anything… at least not yet.

Formulae Book:
Cure Light Wounds
Detect Secret Doors
Expeditious Retreat
False Face
Shield
True Strike

Broken Memories:
He recalls his parents picked his name as a joke… but he can’t figure out the joke since he doesn’t remember his name.
He recalls looking at a locket in Ustalav’s winter drear, as rain pours off his hat.
He recalls sitting in an old leather chair while reading.
He recalls a fight in an alley where he used brass knuckles on someone and the smell of blood.
He recalls a stack of books falling off of a side table.