Counterfeit Mage 1; Init +3; hp 11/11; AC 19, T 13, FF 16, CMD 14; F +2, R +5, W +0
Gender
Female
Size
Medium
Age
16
Alignment
Chaotic Good
Languages
Common, Catfolk, Gnoll, and Sylvan
Occupation
Fortune Teller
Strength
13
Dexterity
17
Constitution
14
Intelligence
14
Wisdom
10
Charisma
15
About Madam Zorza
Description: Height: 5 ft 9 in, Weight: 125 lbs
Madam Zorza is a tall, sinewy, young catfolk woman who moves with the poise and grace of a dancer ... or a cat. Her fur is a grey and black mackerel tabby pattern. She dresses in loose-fitting clothing and light leather armor that allows her exceptionally toned body the freedom to climb and to run and to fight. Her traveler's outfit is modest and well-worn, yet clean and carefully mended. She wears a short sword at her hip, a short bow slung over one shoulder, and a violin tucked securely inside her backpack.
Background:
Madam Zorza used to travel with her family in a wandering caravan. They would journey from settlement to settlement entertaining small crowds and supplementing their meager income by stealing whatever they could. Zorza's grandmother had been a true witch, according to family lore, but this gift had not been passed down, so Zorza's mother and herself had to make due with trickery and sleight of hand. Several nights after stealing a particularly valuable heirloom from a village elder, he and his people caught up with Zorza's family and slew them - all but Zorza who had been away from the caravan at the time answering a call of nature. Zorza buried her family - all save her youngest sister whose body she never found - and scavenged what little she could from the wreckage.
Goals:
Ever since losing her family, Madam Zorza has dreamt of meeting like-minded catfolk and establishing a pride of her own, but for the time being she contents herself with being part of a ragtag band of survivors. She is an avid explorer searching for a fertile patch of territory that she can someday call home. She enjoys collecting pretty and shiny things.
Offense: Init: +3 = +3 Dex
Base AB: +0 = +0 rogue
Melee AB: +1 = +0 BAB +1 Str
Finessed/Ranged AB: +3 = +0 BAB +3 Dex
CMB: +1 = +0 BAB +1 Str
Saving Throws: Fort: +2 = +0 rogue +2 Con
Ref: +5 = +2 rogue +3 Dex ** see Cat's Luck **
Will: +0 = +0 rogue +0 Wis
Racial Traits: Type: Catfolk are humanoids with the catfolk subtype.
Base Speed: Catfolk have a base speed of 30 feet.
Cat's Luck (Ex): Once per day when a catfolk makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.
Natural Hunter: Catfolk receive a +2 racial bonus on Perception, Stealth, and Survival checks.
Climber: Catfolk hunters excel at hunting prey from trees and other high vantage points. catfolk with this racial trait possess a climb speed of 20 feet (along with the +8 racial bonus on Climb checks a climb speed affords). This racial trait replaces sprinter.
Low-Light Vision: catfolk have low-light vision allowing them to see twice as far as humans in dim light.
Traits: Briar Bandit: The time you've spent crawling through thorny brambles and other thick underbrush during raids and ambushes taught you how to move without disturbing the dense flora around you.
Benefit: When in overgrown areas, you gain a +2 trait bonus on Stealth checks and a +1 trait bonus on damage rolls with sneak attacks.
Nomadic (Survival): You have lived many places and know how to provide for yourself.
Benefit: You gain a +1 trait bonus on Knowledge (geography) and Survival checks, and one of these skills (your choice) is always a class skill for you.
Counterfeit Mage Class Abilities: Sneak Attack: +1d6 (+1 in overgrowth)
Magical Expertise: +1
Benefit: At 1st level, a counterfeit mage adds 1/2 his level to Disable Device checks to disarm magical traps, Perception checks to find magical traps, and Use Magic Device checks to activate scrolls and wands (minimum +1). A counterfeit mage can use Disable Device to disarm magic traps.
Adventure Notes:
The first name of the blacksmith, mother of Suarin Needleleaf, is Lorteria.
Party Treasure:
Zorza must repay party treasury 2,145 gp (5/6 of 1/2 of full price elven chain).
Amount of treasure given up thus far: (200 gp/6), or (33 gp, 3 sp, 3 cp)/2,145 gp
Experience Points: 1,137/1,300
Advancement:
Character Level 2: Fighter Level 1 Skills: Feat:Dodge
Character Level 3: Rogue Level 2 Skills: Acrobatics++, Climb++, Craft (carpentry), Craft (stonemasonry), Disable Device++, Escape Artist, Intimidate, Knowledge (local), Perception++, Perform (sing), Perform (string instrument)++, Profession (architect), Stealth++, Use Magic Device++
Special: Evasion, Rogue Talent (Ninja Trick (Fast Stealth))
Feat:Black Cat or Catfolk Exemplar (Enhanced Senses or Fast Sprinter)