Jadrenka the Crone

Madam Abacus's page

8 posts. Alias of BinkyBo.


About Madam Abacus

Str 14 ... AC tch ff (+dex, +armor)
Dex 14 .. HP 33/33
Con 14 .. BAB+10/+5
Int 10 ... Fort+9
Wis 20 .. Ref+4
Cha 14 .. Will+14 (+18 vs Enchantment)

CMB+12 CMD 24; Move 30'

Magic
Prepared Spells
Orisons - Create Water, Read Magic, Purify Food and Drink, Stabilize.
1st Level: Bless(D), Cure Light Wounds, Entangle, Feather Step. Magic Stone.
2nd Level: Shield Other(D), Eagle Eye, Tree Shape, Warp Wood.
3rd Level: Prayer(D), Cure Moderate Wounds, Raven's Flight.

[spoiler=Traits + Feats]
Cynical Ear (social trait) Neither honeyed tongues or righteous
wrath move you much.
Benefit(s): Add 2 when determining your Hit Dice for Intimidate checks,
and increase the DC or all Diplomacy checks against you by 2.

Honest (faith trait) A religious mentor instilled in you a sense
of uncompromising integrity. You often speak your mind in defiance of
any fear or hatred it might earn you, a habit that inspires others to
trust you.
Benefit(s): You gain a +1 trait bonus on Diplomacy checks. This bonus
increases to +2 when the Diplomacy check is made to influence those who
are already friendly or helpful toward you.

Bludgeoner: You take no penalty on attack rolls for using a
lethal bludgeoning weapon to deal nonlethal damage.

Cudgeler Style: When you hit with a charge attack to deal
nonlethal damage while using this style, your weapon deals damage as if
it were one size category larger than it actually is. If you have the
ability to make more than one attack on a charge, this increase applies
only to your first attack.

[spoiler=Skills] 70
+ Climb 2(+3, )
+17 Diplomacy 5(+3,+2)+6,+1
+ Fly 8(+3, )
+10 Heal 2(+3,+5)
+8 Know (geography) 5(+3,+0)
+17 Know (nature) 12(+3,+0) +2
+20 Perception 12(+3,+5)
+26 Sense Motive 12(+3,+5) +6
+20 Survival 10(+3,+5) +2
+ Swim 2(+3, )

[spoiler=Class Abilities]
Nature Sense (Ex)
A druid gains a +2 bonus on Knowledge (nature) and Survival checks.

Wild Shape (Su) (6/day)
At 4th level, a druid gains the ability to turn herself into any small
or Medium animal and back again once per day. Her options for new
forms include all creatures with the animal type. This ability
functions like the beast shape I spell, except as noted here. The
effect lasts for 1 hour per druid level, or until she changes back.
Changing form (to animal or back) is a standard action and doesn't
provoke an attack of opportunity. The form chosen must be that of an
animal the druid is familiar with.

Calming Touch (Sp)
You can touch a creature as a standard action to heal it of 1d6 points
of nonlethal damage + 1 point per cleric level. This touch also
removes the fatigued, shaken, and sickened conditions (but has no
effect on more severe conditions). You can use this ability a number of
times per day equal to 3 + your Wisdom modifier.

Patience of Nature (Ex)
An ancient guardian does not gain wild empathy at 1st level. Instead,
at 2nd level, an ancient guardian adds Diplomacy, Perform (oratory),
and Sense Motive to her list of class skills and gains an insight
bonus equal to half her druid level on such checks.

Ancient Ways (Ex)
At 3rd level, an ancient guardian increases any climb, fly, or swim
speeds she has or gains via her wild shape ability by 10 feet.

Dispel Hostility (Su)
An ancient guardian doesn't gain spontaneous casting at 1st level.
Instead, at 3rd level, she can channel stored spell energy into a spell
capable of dispelling hostile thoughts and strong emotions. She can
“lose” a prepared spell in order to cast calm emotions.
Instead of the normal Will saving throw for that spell, the DC of a
calm emotions spell cast with this ability is 10 + 1/2 the ancient
guardian's druid level + her Wisdom modifier.

Unimpeachable (Ex)
At 4th level, an ancient guardian gains a +4 bonus on saves against
enchantments.
This ability replaces resist nature's lure.

Venom Immunity (Ex)
At 9th level, a druid gains immunity to all poisons.

Undo Artifice (Sp)
At 13th level, an ancient guardian gains the ability to reduce a
nonliving item to its component raw materials. This acts as the spell
polymorph any object, but works on magical or non-magical nonliving
objects. The duration is always permanent. Unlike polymorph any object,
this ability can't be used to mimic the effects of other spells. Items
subject to this effect receive a Fortitude saving throw to negate the
effect (DC = 10 + 1/2 the ancient guardian's druid level + her Wisdom
modifier). Magic items receive a circumstance bonus on this save equal
to +1 for every 5,000 gp of the item's value.

An ancient guardian can use undo artifice a number of times per day
equal to her Wisdom modifier.