Stats
Mad Mim
Female halfling barbarian 1
CN Small humanoid (halfling)
Init +3; Senses Perception +1
--------------------
Defense
--------------------
AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size)
hp 14 (1d12+2)
Fort +4, Ref +4, Will +0; +2 vs. fear
--------------------
Offense
--------------------
Speed 40 ft.
Melee dagger +5 (1d3+3/19-20) or
dagger +5 (1d3+3/19-20) or
earth breaker +5 (1d10+4/×3) or
halfling sling staff +5 (1d6+3/×3)
Ranged javelin +5 (1d4+3)
Special Attacks rage (5 rounds/day)
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 12, Int 8, Wis 9, Cha 11
Base Atk +1; CMB +3; CMD 16
Feats Step Up
Traits bully
Skills Acrobatics +3 (+7 to jump), Handle Animal +4, Intimidate +5, Perception +1, Survival +3; Racial Modifiers +2 Perception
Languages Common, Halfling
SQ fast movement
Other Gear leather armor, dagger, dagger, earth breaker[UE], halfling sling staff, javelin (3), sling bullets (20), backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), soap, torch (2), trail rations (10), waterskin, 91 gp, 6 sp, 7 cp
--------------------
Special Abilities
--------------------
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Rage (5 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.