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Adventure Path Charter Subscriber
Cast Change: The summoner player decided to change his class and create a Divination-based wizard instead. The morning was perfect for a brisk march and within a few hours the group made it to the banks of the Thorn. Checking for tracks again, McTavish and Besh discovered deep hoof prints in the muddy, snow-covered banks and that they veered northwest. Argyle took the lead and they headed up river only disturbing a slurk hunting in the nearby brambles. Argyle's axe-chop and Sindri's lucky hit with a crossbow finished the creature but not before the slurk slimed the dwarven fighter to his horse. Sindri failed salvaging the glands that produced the slime but did remember an alchymic text that described how to rid one of the tarry substance. Marching on, they soon found a side-stream and followed it into the bandit camp...well to the broken down wagon that marked it. McTavish, not one for subtlety announced his presence to the shiny object in the trees just to the north and took an arrow for it, which knocked him off his horse, and into unconsciousness. Argyle moved towards the platform where the assailant had been hidden and hurled an axe, hitting his target. Meanwhile the bandit camp was roused and the four bandits present began moving through the trees bows drawn while Kressle followed. Sindri was taken down with an arrow while he tried to get healing aid to McTavish. Besh and Kat sneaked around the forest, staying wisely hidden. Argyle took out the first platform, ignoring a thunderstone, then went towards the camp, exhibiting some surprising mounted prowess, having his horse leap over the stream and a few logs to engage the other bandits. Besh added an entangle in the area to slow an hinder them as well. While Argyle was slaying grunts, Kressle wanting no part of the crazy dwarf knight, three daggers from a distance then moved to try to finish off
The last bandit surrendered, and the party looted the camp, and found out about the Stag Lord. In the evening the other half of the bandits returned and after a volley of bow fire, were driven away. Argyle gave the order to break camp and the group beat a hasty retreat back towards Oleg's ending up at the Owlbear camp, all fatigued except for McTavish. After an uneventful night, the group made it back to Oleg's just in time as more snow began to fall. At Oleg's things were a little different. Men-at-arms under a displaced Brevoyan noble had arrived as had a priest of Erastil. Plus, Oleg had rolled out the Wanted posters of bandits, the taztlwyrms, tuskgutter, and the kobold problem. The heroes turned over the prisoner and Kevan promised them the reward money as indicated on the poster. The priest of Erastil told them about the lost temple and the strange guardian there. Oleg asked about the ring. Svetlana promised to make fine cloaks from the owlbear hide for McT and Argyle in exchange for moon radishes. After resting and recovering under the care of Besh, the party headed out and after following from the place they had marked the kobold tracks found the radish patch. They subdued the irate kobolds, and planned to interrogate them later, and collected the radishes, then set up camp just outside the patch.... We left off here..
Adventure Path Charter Subscriber
This was a surprise to me. How is this not a class skill for monks? This totally borks the admission into the PrC tattooed monk, which requires 8 ranks of Knowledge (religion). If it isn't a class skill, that's level 10, when in 3.5 you could meet the requirements for this at level 5 (lvl6 being your 1st level in the PrC)
Adventure Path Charter Subscriber
Has anyone thought about taking any 4e mechanics to current 3.x games (incl Pathfinder)? Our group (well the other GM and I) have discussed trying to incorporate healing surges. Not so much to overshadow the cleric's potent arsenal, but to allow the cleric to be more martial and not just be a healbot. I was also thinking of getting rid of the 1-2-1 since I know it will cause confusion if we go back and forth between 3e, 4e, HERO (hexes!), etc. I know some of you will say, "Oh noes, he got chocolate in my peanut butter!", but me personally, I love Recess Peanut Butter cups.
Adventure Path Charter Subscriber
Spoiler:
I want to test new characters at 1st level, and using TC1 I can also convert the adversary NPCs and see if balance can be achieved... Character Creation
I like to run over-the-top type games as a GM, and normally use the 32pt buy from 3.5. For this character creation, I used the 25pt buy. The characters were all 1st level, and I used the racial bonus to hpts (which the PCs really, really liked) Darius Nane: human wizard (transmuter)
They haven't developed backstories yet, but I love the possibilities for the cleric and aberrant sorcerer (worships the mother of monsters) The players also feel that the new options and redesigned classes give them the chance to fully develop their concepts, especially the wizard player who's always wanted to play a sword mage. The human martial prof, and arcane bond, as well as the arcane strike feat let him design this from the get go. My own comment is that some of the classes don't get to realize the new rules until a few levels in, but at least the casters may be able to see a benefit (orision, new domain powers/bloodline/school powers). The best part for the players, and what I ascribe is the main reason for the ease of character creation, had to have been the skills. The bonus for class skill instead of a penalty for cross-class is trump. Players who in the past would hem&haw about were to put ranks were done in a matter of minutes, putting emphasis on the skill they wanted to focus on, maybe add a non-class skill for flavor and done. The skill system seems to be a large successes. One question I did have was starting money. I balked on using the table in the PHB since I saw that NPCs get 300 (basic) or 600 gp (heroic) to start. I compromised giving the PCs 450gp so they could get a mwork wpn or armor, but generally not both unless they wanted to blow their money on two items. Something to replace the PHB starting money would be a good thing, but I do like allowing the PCs to get something nice (ala FR character creation) to start the game. Next time: Conversion of the NPCS
Adventure Path Charter Subscriber
I am running some friends through Sons of Gruumsh. I allowed them to start 4th level. None of them made humans. I was pretty generous with character creation..32pt buy, two starting values at 10. Any FR race. Regional feats for free, some bonus skills. Any WotC splat and Hyperconsciouness (for psions), but no Magic Item Compendium gear, though FR books were free game. I did allow reserve spell feats and Tome of Battle. Seemed to actually work out well. The cast: Daelin: male tiefling swashbuckler3/swordsage1 (Broken Ones)
The first session: (used spoiler tags to hide as it is fairly long) Spoiler:
The Outcasts arrived in Melvaunt bearing the seal of Woarstern Nanther. After some verbal harassment by the guards at the docks, they proceeded to the Nanther estate. There they learned of their job: 1000pp to find the scion of House Nanther, Oreal Nanther, missing for a week now. They learned that several other heirs to the various heads of the important houses of Melvaunt were also missing.
Hitting the local taverns, and one in particular,the Rusty Bucket, Bryan bribes a barwench and shetells him that one of the missing Kalman Leiraghon frequented the inn and hung out with a Dwarven mercenary named Dorn Crownshield. Kalman had been talking about buying a map to a ruin in the Grey Wastes of THar. Dorn they discover was well respected and had spoken about taking "his younglings" out on their first "real" adventure. That was five days prior. Bribing a stable hand reveals that a half-elf woman with a pet raven had five horses and a pony stabled and ready for an adventure. They left also five day ago. The person who sold the map to the boy, a man named Old Tom has skipped town. Returning to Woarstern Nanther, the Outcasts present to him their leads and he agrees to provide mounts for them to find the "foolish children" before they got themselves killed. They have overheard of increased orc activity in the region. After an uneventful and restful evening at the Crow's Nest Inn, the Outcasts head to the Northern Gate. Before they can get out of town, they are accosted by five thugs in the street. Three are killed, and the leader is captured, but one gets away. Two House Natali dwarven mercenaries inform the party that the unmarked thugs are heavies in the employ of House Leiraghon. Interrogating the man, they find that he was ordered not by old man Dornig Leiraghon but by his son Bremen. They dump the prisoner at the Nanther estate, obtain mounts and head into Thar while Woarsten Nanther works to gain support against House Leiraghon, contingent on the Outcasts having a successful mission of course. The first day proves uneventful, but the night turns cold, and in the morning the Outcasts destroy a shambling ogre zombie. Later on the Glister Road, they foil an ambush by orc brutes. Celestial monkeys prove more hearty than Bryan, the halfling monk who is knocked into unconsciousness by a raging orc. Towards evening, the group finds a trail that diverges from the Glister Road that goes north into the heart of Thar. They travel a few hours and then camp on a low, rocky outcropping. That night Daelin discovers two mountain orcs watching the camp. They attack, but one is killed while the other is compelled to flee into the night thanks to a cause fear spell by Akenaten. Gil attempts to shock him, but ends up frying himself misjudging where his invisible arm would be. The Outcasts break off pursuit, but move their camp in the night to hopefully prevent the orc from finding them easily with reinforcements. *****
We will be adding a fifth player (possibly a half-orc or full orc barbarian/ranger)
Adventure Path Charter Subscriber
I couldn't find a 'glory' thread though we already have a 'gory' thread (ie obituaries), but I had to give props to a player for a timely crit. Spoiler: Burnt Offerings Catalyst: Chief Ripnugget. Down to 5hpts after being hit with a spirited charge by Ripnugget on Clawfoot who kept riding by of course, Franjak Shriikirri-Quah in a berserk rage climbed a pillar, leaped at the chief and smashed him with an earth breaker for 47pts of damage. It was a series of three amazing rolls for the climb and jump (over 20 totals) and the crit..nat 20, nat 16 (+9) and Ripnugget became just a goblin with a cheap trinket on his head in a pool of his own blood.
Adventure Path Charter Subscriber
Would like to run for or play in a regular group. I would prefer to play on Saturdays during the afternoon, and I actually have the permission of a local cafe (which has wireless internet access) to game at that location. please email me at mactaka@yahoo.com if interested. thanks Karl
Adventure Path Charter Subscriber
I might be hooked on "Life". I thought the acting was good and I like the ongoing story + serial quality. I originally wanted to give it a go because I like the lead actor Damian Lewis (Winters in "Band of Brothers"). I've never seen Sarah Shahi before, but her credits list her in the Sopranos. Oddly, though maybe I shouldn't be surprised because they did Battlestar Galactica, "Bionic Woman" might be a keeper. Again, it might be the acting and character writing more than anything, rather than actual story. Katee Sackhoff's character is pretty creepy. Lastly, "Last Man Standing" on Discovery might be interesting. Haven't watched the first episode yet. Anyone see it?
Adventure Path Charter Subscriber
I didn't know where else to put this, and to me the Paizo boards are some of the best D&D gaming boards around...so I wanted to share the first kill. PC: Erne ir'Grr'stak (human rogue/bard/druid...2/2/1)
The Heroes of the Fallen retreated after the first assault on the temple, to rest and recover after having to fight against the viscious blackscale lizardfolk, outer guardians of the temple complex. They had encountered the dracotaur (and one of the dragonlings) already, but the wily dragonkin had remained at the entrance to the temple and had not succumbed to the temptation to follow the PCs from the defensible portico. The next day, Erne and his ranger companion, the shifter Peloran, once agani failed to sneak up to the temple. The assault begain anew, with artillery from the xeph psion Ali, in the group. Erne failed to dodge away from the electrically-charged energy bolt, and tooks significant damage. But the rogue fought on, being tagged here and there by the dracotaurs bite, tail, and spear. He tumbled behind the dracotaur to gain advantage, but the party just could not get Varmystix down, and barely inside, Erne spotted one of the blackscale adepts. Not wanting to be caught between the two, he attempted to tumble past the dracotaur, but stumbled along the way (incurring an AOO). Varmystix skewered him with the spear (taking him down to -15). And Erne lay dead on the steps of Kha'shazul. ***
The dracotaur died the next round when the orc fighter in the party finally reached the scene, and ran him through with a halbred. This was the second death in the campaign. The first was a halfling cleric whose throat was slit by cultists in the Depths below Sharn.
Adventure Path Charter Subscriber
Playing STAP in Eberron. One of my players is a psion. With the money they have gathered, he would like to buy psionic items. He has already found a psi tattoo artist, and there are a few magic/curio shops in the city. Where would an appropriate place be for psi-power goods to buy? Besides the Scarlet Brotherhood facility which is a secret Riedran/Inspired Embassy.
Adventure Path Charter Subscriber
The first two adventures were really good, increasingly better with each submission. But, I recently received Issue#141 and have skimmed through STAP#3. Wow! This adventure, its style, and presentation and the writing is one of the best that I have seen. I really cannot wait to run it, and am chomping at the bit (still in STAP#1)in my current game. |