
| Full Name |
Mack Beam |
| Race |
Human |
| Classes/Levels |
Mystic 1 |
| Gender |
Male |
| Size |
M |
| Age |
18 |
| Special Abilities |
mystic spells, etc |
| Alignment |
chaotic good |
| Deity |
Iomedae |
| Location |
Castrovel |
| Languages |
common |
| Occupation |
Priest |
| Strength |
10 |
| Dexterity |
16 |
| Constitution |
10 |
| Intelligence |
10 |
| Wisdom |
17 |
| Charisma |
10 |
About Mack Beam
Theme Knowledge (Priest) - Reduce the DC of Culture and Mysticism checks to recall knowledge about religious traditions, religious symbols, and famous religious leaders by 5. Mysticism becomes a class skill for you, though if it's a class skill from the class you take at 1st level, you instead gain a +1 bonus to Mysticism checks. In addition, you gain an ability adjustment of +1 to Wisdom at character creation.
Healing Touch: 10 minutes to heal an ally up to 5 hit points per mystic level.
Healer connection Power: Healing Channel - spend 1 resolve point to channel energy, is a move action, healing an ally you touch is a standard action, healing all allies within 30 feet is a full action. Restores 2d8 hit points.
Tactical baton has the operative feature, allowing the use of DEX for attack rolls.
At level 1, your connection spell is Mystic Cure I. When you get to level 4 and learn a 2nd level connection spell, that will be Mystic Cure II, and your 1st level connection spell with be replaced by Lesser Remove Condition. Since Mystic Cure is a variable level spell, you can still cast Mystic Cure I since you know Mystic Cure of a higher rank.
0 level spells DC: 13, 1st level spells DC: 14