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Whether you're running a game of Pathfinder, another tabletop system, or even a LARP, there are storytelling hurdles that most GMs/DMs/storytellers experience in interactive fiction. Are there any in particular that are bugging you? Metaborn Games is working on a YouTube series that focuses on these storytelling questions and would love to here from Pathfinder players/GMs. You can talk about your issues here, or submit a question through our form. (Mods, feel free to move this thread to whichever forum is most relevant. I chose this one since the discussion wasn't necessarily Pathfinder-specific.)
"Humans have been sharing stories for the entirety of recorded history. Metaborn Games seeks to continue that tradition by making non-electronic roleplaying games accessible to everyone, whether that be through current popular fantasy systems or our own original means." We have several products slated for launch this year! For now, however, you can check out our blog for Pathfinder, Fifth Edition, and system-neutral content for interactive storytellers, as well as sneak peeks of upcoming products. You can also check us out on Facebook and Tumblr! Metaborn Games - Stories. Driven.
Hello. I'm currently working on a series of monster-entry PDFs that I'd like to eventually publish. Currently, I'm finishing up a few entries that are set up as follows:
With all of this, plus OGL information and such (but no cover), I have it at about 3 pages. I've seen some with higher page counts, and others with even less. My question is: From your experience as either a third-party publisher, or a purchaser of third-party content, how much content do players expect from a PDF for around $1?
Yes. I'm serious. From my understanding, the CR listing of a creature assumes a party of a 4-5 characters with gear that's standard for their level. But what if the party has been stripped of all of their armor and magical equipment , and is fighting with mundane weapons? Obviously, there should be a CR adjustment in place, but I'm curious about how much I should adjust for? The APL in this situation is 5, if that helps.
I don't know if this is something that's ever been established, but is there a certain number of encounters (combats, traps, haunts, etc.) that an average-sized dungeon usually has? I imagine that it varies depending on the CR of the individual encounters, and the CR of the dungeon itself. I was just curious if, from experience, anyone came up with an "average" of # of encounters in a given dungeon. If you're a GM, is there a number that you strive for in planning out dungeons?
I see it at most tables I play at. Let's say a Monk wants to jump across a thing. The Monk has a +20 to Acrobatics and the DC of the jump is 15. As a time saving measure, the GM just declares the jump a success. Is there any textual rules precedence for the "auto-success" on skill checks, or is this just a house rule?
My character is investigating the scene of a grim slaughter. One of the victims still has an arrow sticking out of his head. A Heal check reveals that this particular victim has no other wounds, and that the arrow killed him outright. My question: I want my character to be able to estimate where the arrow was shot from based on the point of entry, strength of impact, etc. and follow the flight path back to where the arrow was shot from. What skill heck would I use for this?
Whether you're a player or a GM, we all have heard those lines uttered by folks at the table that are less-than-subtle indicators of ulterior motives! We already have a great "GM says, GM means" thread going, but the "Player Says, Player Means" thread died tragically in its youth due to forum-user behavior. Consider this the reboot! Post things said by players at the table, and then tell us what (you think) is really going on. Remember that every player is a little different, and some of 'em have different ways of "doublespeak" than others if they have it at all. So take these with a grain of salt, because they're all based on personal experience with specific players. Player Says: "I can look up that rule for you!"
Player Says: "Does this city have magic shops?"
Player Says: "Can I be a (Obscure and/or Third Party Class) (Obscure and/or Third Party Race)?"
Player Says: "Have you ever heard of the Book of Erotic Fantasy?"
Player Says: "I'm going for an evening stroll"
Player Says: "That's how it was in 3.5!"
Player Says: "Don't worry about it..."
Ever since I gazed upon the Android race in Inner Sea Bestiary, I longed for the opportunity to roleplay such an unusual race in Paizo's pulp fantasy setting. I've had the chance to do so in the Rise of the Runelords game I've been participating in for the past few months, and I wanted to share my experience and hear from others. The Story of T1-62B:
In the year 10245 AR, the Immortal Cyborg Sovereign Karzoug has dominated the barren world of New Thassilon for as long as anyone can remember. Dominating the known world via a combination of arcane and cybernetic supremacy, the end of Karzoug's empire is nowhere inside. One rogue technomancer has resorted to desperate measures: sending an android back in time to the long lost nation of Varisia in order to unearth information on Karzoug's ascension and maybe even stop the ascension from ever occuring. There is one setback: In order to keep the eyes of entities guarding the timestream turned away from the android, the technomancer wiped all memories from the Unit T1-62B's memory, leaving only The Protocol in place. Awakening in the badlands of Numeria in the year 4707 AR, T1 has awoken knowing nothing but the Protocol: Travel to Sandpoint and await further updates. He follows the Protocol, stoically walking West through wilderness, mountains, and treacherous terrain and arriving in Sandpoint over a year later. Roleplaying this has been hilarious fun. The GM and I did not originally disclose my character's race to the rest of the party, leaving them guessing as to this strange humanoid's identity and agenda. They still don't know of my character's backstory (although techincally my character doesn't know his own backstory either). Since there's pretty scant information on the Pathfinder Campaign Setting's androids, I've had fun taken liberties with what they're like. For one, T1 has no reproductive system, but submits to a "male" identity due to his voice and general appearance resembling that of a human male. Baffling the party with his various immunities and mannerisms has been priceless, and the way his Protocol gets "updated" as the story progresses makes for a weird and interesting approach to character development. So, what are your android roleplay stories? |
