Mac Razorjaw
Male Halfling rogue 1
TN Small humanoid (halfling)
Init +3, Senses Perception +8
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DEFENSE
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AC 16, touch 14, flat-footed 13 (+2 armor, +3 Dex, +1 size )
hp 8 ((1d8))
Fort +1, Ref +6, Will +3, +2 vs. fear
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STATISTICS
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Str 10, Dex 16, Con 11, Int 16, Wis 14, Cha 14,
Base Atk +0; CMB -1; CMD 12
Feats Deft Hands
Skills Acrobatics +10, Acrobatics (When Jumping) +5, Appraise +7, Bluff +6, Diplomacy +6, Disable Device +10, Escape Artist +7, Knowledge (Local) +7, Perception +8, Perception (Trapfinding) +9, Sense Motive +6, Sleight of Hand +10, Stealth +11, Use Magic Device +6,
Traits Child of the Streets, Light On Your Feet
Languages Common, Dwarven, Elven, Gnome, Halfling
SQ fearless, halfling luck, keen senses, sure-footed, trapfinding, weapon familiarity,
Combat Gear rations, trail (small) (3),
Other Gear rapier (small), outfit (pickpocket's/small), leather armor (small), arrows (20) (small), backpack (small), bedroll (small), thieves' tools (masterwork), waterskin, filled (small), dagger (small), shortbow (small) (2), 43.35 gp
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SPECIAL ABILITIES
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Child of the Streets You grew up on the streets of a large city, and as a result you have developed a knack for picking pockets and hiding small objects on your person. You gain a +1 trait bonus on Sleight of Hand checks, and Sleight of Hand is always a class skill for you.
Fearless (Ex) Halflings receive a +2 racial bonus on saving throws against fear. This bonus stacks with the bonus granted by Halfling Luck.
Halfling Luck (Ex) Halflings receive a +1 racial bonus on all saving throws.
Keen Senses (Ex) Halflings receive a +2 bonus on Perception skill checks.
Language Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin.
Light on Your Feet You have always felt strangely at tune with the winds.
You gain a +1 bonus on Acrobatics checks. Acrobatics is always a class skill for you, and you gain Auran as a bonus language. Additionally, you take falling damage as if falling 10 feet less than the actual distance.
Sneak Attack (Ex) If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals 1d6 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.
Sure-Footed (Ex) Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks.
Trapfinding (Ex) You add +1 to Perception skill checks made to locate traps and to Disable Device skill checks. You can use the Disable Device skill to disarm magical traps.
Weapon Familiarity (Ex) Halflings are proficient with slings and treat any weapon with the word "halfling" in its name as a martial weapon.
Background:
Mac Razorjaw saw his parents work and die in the mines of Diamond Lake. Mac Razorjaw did not want to be like his parents. The mines liked halflings because they could work in areas that would cramp others and as a result, they were given the most dangerous assignments. If an area where they were working collapsed, many times no one would even dig out the bodies. That is what happened to his parents. They were both digging a new shaft when the shaft collapsed. Mac wasn't even to give them a proper burial.
He too worked at the mines despite his young age. He did not work in the mines-that would happen in a few years. Instead he was a runner for the workers. Hey Mac! Get me another pick! Hey Mac! Bring me water! They never bothered to learn his real name and if Mac had his way, they never would! So he adopted the name Mac and kept his real name to himself. The day his parents died, there was no concern for him. The kept saying Mac this and Mac that. With tears in his eyes, Mac yelled, Get it yourself! and walked away.
Mac took to the streets. He begged where he could and stole when he couldn't. He taught himself to read , but more importantly, how to read people. He is quick with his hands and when the need arises, even quicker with his feet.
There has to be more to life then dying in a mine or staying one step ahead of the law, isn't there?