Chapter Master, Lightning Claws
Ah, so much easier to just look it up. Thanks! Still, Research Station Gilia-4z31 isn't listed under `raw`. I'll need data for
Without double checking the numbers `Macro Unit Upkeep` states a total Astartes
Chapter Master, Lightning Claws
Errr, where do I find this resources spreadsheet? I was going by One Note > The Game System > [WiP]Planet Stats & Development
Chapter Master, Lightning Claws
A clean rule section would indeed help me a lot. I'm currently trying to figure out what resources my 'holding' worlds generate.
How would I assign the classifications? None of my worlds are technically 'Adeptus Astartes Homeworld's yet they kinda are.
Chapter Master, Lightning Claws
Round 0 is coming on my end but going slowly.
I believe it will be easier(faster) in subsequent rounds because only the delta to the previous rounds will have to be tracked rather than everything thought up from 0 (and the tactics map / onenote can be a little B on mobile/subway internet so I'm even slower until I got the rules down. Sorry about that)
Chapter Master, Lightning Claws
22 vs 55 and better tactical position and still 2/5 wiped? Harsh. Should probably keep scouts away from chaos spaceys even when let by their veteran sergeants
Chapter Master, Lightning Claws
The Lightning Claws keep their current strategy of covert ambushes and lightning assaults via thunderhawks. They do not directly engage traitor marines. Rather when encountered they wait for an opportunity to fall into their backs(preferably with sniper fire rather than melee combat) when they engage loyal troops. They do not meet up with the troops pushing out from the hive and instead stay in cover in the enemy backline, moving back with it and sabotaging supply lines, flanking manouvers and ambushes designed to counter the imperial offensive Fate: 1d100 ⇒ 22
Chapter Master, Lightning Claws
I like the idea. It would allow the flavor of a space marine chapter master calling from the midst of a battle, a Lord Commander under artillery attack(or plain drinking tee if the war goes to plan) and a Arch Magos who's directing servitors and minor acolytes in an experiment in the background all to come together anoying eachother because the others clearly don't see their respective tactical genius. It would be a large stretch on the available tech level since the beast novels set mid-m32 state that a non-astropath vox link between ships in the same system had like 30 minutes delay(and I think the general consensus is that tech only regressed since then)
Chapter Master, Lightning Claws
Mhhh I agree with the overall feeling that we're too detailed in the test so option 1 seems appropriate. What I don't see yet is how to make the macro decisions while keeping up the roleplay side of things.
This is not meant as an argument against option 1 mind you. I'd just like input on how to write the posts in our 3 month long rounds.
Chapter Master, Lightning Claws
Shadow Captain Lysius watches the strategic hololith as his plan is implemented. The barest hint of a frown can be detected at the corners of his mouth as the enemy frigatte changes course towards them
"Collect and Restock all Thunderhawks. Bring ship to combat speed. As we hit maximum combat speed cycle shadow field to void shields. Plot course: Slingshot manouver with added dive to unleash Thunderhawks. Insertion point: above enemy artillery. Load Bombardment Cannon with ECM. Route bombardment canon target stream and trigger routines to my armor.
Chapter Master, Lightning Claws
Lyisus studies the changing tactical situation when he spots the opening he wants.
"Shipmaster, silent run. Get us as close to the com station as you can without risk of being spotted." Mission Briefing: First mission is the capture of the coms station. Insertion via Thunderhawks. Silent running just like the ship. Primary Objective:
The propaganda Video is an almost static image, flickering from the imperial aquila to the chapter symbol with the text "The emperors angels are coming" in the foreground. With the barest outline of a Mark 6 power armor emerging from the shadows of the background. Secondary Objective:
Chapter Master, Lightning Claws
According to the heresy book Legion and quite a few of the Ciaphas Cain books Lord Commanders are usually present at either large wars or important ones. They don't just sit back and relax while their generals do stuff but one Lord General is still only a single person so they have to delegate other conflicts.
Chapter Master, Lightning Claws
"My scout forces are not suited for space and thus possible void combat, I will recon and infiltrate the hives ahead of you. I will contact you when needed. Otherwise you will know us by our work.
Having contacted the other forces Lysius leans over the tactical display of the scans of the world.
"Master of Augers. I want a full scan of frequencies used for planet wide anouncements. The planetary governor must have made a statement of either treason or to increase morale. If not the governor then any other official will also do.
Activating the ship intercom he anounces:
Step 1:
Chapter Master, Lightning Claws
The Brewing Storm opens a channel to the incoming reinforcements, both Mechanicum and Guard/Navy. A beam of highly focused radio transmission hits the respective flagships. The transmission is strongly encoded with a very recent high level imperial cipher. Signature reads 'Lightning Claws - Scions of the Raven' When answered: The communication opens with a flickering image of an imperial aquila, being replaced after a few flickering moments by the stylised frontal view of a raven in the process of grabbing something. The stylised bird is black, the only other color in the flickering image are the eyes in the burning red of an Astartes battle helmet and the white lightning, sheathing the birds' claws. This is replaced, after a few more moments of flickering, by a holo image of an Astartes in very dark green, almost black, Mark 6 battle plate. The red eye lenses of the beaked helmet seem to burn through the holo image, somehow never seeming to flicker. Or is that just a trick of the mind looking at it? "Greetings. This is Shadow Captain Lysius on Strike Cruiser Brewing Storm. I am close to Atria III, preparing to infiltrate. What news does high command bring? What intel can you give me about the fight going on below?"
Chapter Master, Lightning Claws
Yeah I jumped the gun a bit but that actually was not my intention.
Chapter Master, Lightning Claws
Okay, started way too far into the active deployment. The space marine strike cruiser 'Brewing Storm' under Shadow Captain Lysisus
Bringing in a demi company of scouts with infiltration loadout. Lead by veteran sergeants and a Shadow Captain. And the companies' strike cruiser of course. It would be more sensible to talk with the commanders of other forces earlier than when they translate into the system but the Astartes being (in-)famously independant I don't think that's going to be a thing. The Astartes will help out wherever they think they are best placed.
Chapter Master, Lightning Claws
Mere minutes after the imperial navy translates into system they receive a request for communication. It is highly encrypted and a highly focused directed transmission. Following the source of the transmission however leads into the dark space close to the planet. Where nothing is or even should be, given the unknown allegience of the system defence force boats.
Chapter Master, Lightning Claws
As always slow and thus behind on mandatory reading but throwing this in for space ships: I believe Ships should be almost self-sustained except for good-ol fuel.
Chapter Master, Lightning Claws
@GoW I can hear the pain =P Leaving it at demi company size is fine by me. Thats why I talked about scout units, not scout squads.
Chapter Master, Lightning Claws
'Hellsreach' is the only fluff i've ever read(well, listened to) that REALLY got a large scale SM deployment right.
How about this:
So essentially scout units become mini planets and use the same rule as planets: generate resources, have resources destroyed when in combat(I assume that'll happen to plants too) @Azih I like the loadout idea. But I believe GoW already somewhat turned that down because he doesn't want the complexity. Oh, and the smallest Unit my space marines get to deploy in are demi-company. So 50 space marines minimum to mess up someones day.
Chapter Master, Lightning Claws
The Ghost of War wrote: For that mobility things, well scouts do not have either and assault marines are usually not concerned with stealth. Throwback, I know but I got to have that cleared up for my forces to work =D Assault Marines are not inherently stealthy with their drumming chainsword hacking and sawing enemies messily into pieces.But I believe they ARE the go to stealth class for Raven Guard and successors which have mastered the art of being stealthy in full power armor. The reason is while stalker boltshells exist and are definitly utilized by the RG and successors I believe they are too rare to fight a war upon their back. Lightning claws, power swords and even 'default' space marine combat "knives"(which, remember, are long enough to be swords for unaugmented humans) don't run out of shells. Maybe power cells but the only mention I found of that being an issue in the fluff is in the hellsreach crusade where chainsword powercells ran low after I think 2 months of absolute constant murdering of orks with them. That said I'd like to add some kind of "stealth" trait to my assault marines. Because that is what they do. One more thought to throw in:
Fluff wise tactical squads are the "end" of a line astartes career. They mastered being assault marines and devastators already. So instead of the tabletop "10 boltgun marines" it is actually supposed to be "10 marines which can be anything. Need assaulters? Give them some chainswords from the armory. Snipers? give them the guns. Devastators? Bring out the big guns."
Come to think of it I should probably play some civ to get into the swing on how this will work. I'm still far too deep into fluff and not enough into civ mechanics |