Okay, It's a free Archetype game that i'm joining in about 2 weeks. I made a Starlit Span Magus to help a mostly melee party, the game has a few homebrews in the Sense that every player has a unique, strong ability unique to them, but i will cover that later. This is what i have until now for feats:
Lyralei Elwind, Ancient Elf, Starlit Span Magus level 7
Status at the moment, can change If necessary:
10 str, 19 dex, 14 Con, 18 Int, 14 Wis, 10 CHA.
Ancient Elf (Investigator Dedication)
Magus starlit Span
Level 2: Expensive Expellstrike,Psychic dedication (Yes. The GM allowed with the ancient elf)
Level 4: Investigator Strategem (Magus feat), Basic Psychic Spellcasting (FA)
Lv 6: Enhanced Familiar (For both Spell battery+Familiar Focus recharge)+Psionic Development(Imaginary Weapon)
General Feats:
Canny Acumen (Perception)
Adopted Ancestry (Human)
Ancestry Feats:
Nimble Elf, for 35 speed total
Natural Ambition(picked Familiar that allowed me to pick Enhanced Familiar at 6)
Skill feats:
Trick Magic Item)
Read Lips
Read Psychometric Resonance.
(I have taking this two for RP purposes but i don't know If It Will be useful. I accept suggestion for others skills feats because i don't know what would be good for a magus)
I'm having a hard time choosing the starting permanent itens, i have chosen those for now, but i accept any suggestion to improve:
Level 3: Hat of the Magi, Bracers of Missiles Deflection
Level 4: +1 Striking Longbow
Level 5: +1 Armor Potency Rune
Level 6: exchanged with starting gold to get a Spellstriker Staff(Level 7 Item), using the staff in gauntlet form(My GM ruled that shifted staff i can still cast)
And for last... Have yet to choose my spells and cantrips. Aside from True Strike, Shocking Grasp, invisibility, Draw the Lightning and Haste, specially because i have so few spel slots, and because of my unique ability i talked about earlier, that ability being:
1- Ignore the Volley Trait in longbows, arcane cascade damage applies to longbows.
2- Bend Fate
Free action, called before making a Spellstrike
Gain +2 circunstance bonus to this Strike, If It hits but don't critically hit, apply the damage as If was a critical hit. For the next 24 hous, before making a attack, the GM can choose to give a +2 circunstance bonus to the attack of one monster, and If the attack hits but don't critically hit, you received the damage as If was a critical hit, after that, you can use that action again.
So... Yes, is the mother of all double-edged sword right here, i nuke something to be possibly nuked back after.
So, i came here, what are good strategies, spells, tips to improve or survive that i can doo to this build ? The "almost guaranteed crit" id something i can imagine good potencial but don't know how use to maximun effect. Specially regarding Magic itens to choose from, ALL are allowed.
Any opnion or changes to class feats, skills feats, general or arcestry feats are fine, i can change everything except the elf ancestry and the class.
Thanks for any help in advance, i hope i make myself clear as english is not my First language so sorry for possible mistakes.