Shanda Faravan

Lydia Songhope's page

1 post. Organized Play character for Paz.


Race

Human (Chelaxian)

Classes/Levels

Witch 9

Gender

Female

About Lydia Songhope

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Lydia Songhope
Female Human (Chelaxian) Witch 2
CG Medium Humanoid (human)
Init +2; Senses Perception +2
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Defense
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AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex)
hp 16 (2d6+6)
Fort +2, Ref +2, Will +3
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Offense
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Speed 30 ft.
Melee Dagger +0 (1d4-1/19-20/x2) and
. . Unarmed strike +0 (1d3-1/x2)
Ranged Light crossbow +3 (1d8/19-20/x2)
Special Attacks hexes (cackle, evil eye [dc 15], fortune, misfortune [dc 15])
Witch Spells Prepared (CL 2):
1 (3/day) Sleep (DC 15), Mage Armor, Bless
0 (at will) Daze (DC 14), Read Magic, Detect Magic, Guidance
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Statistics
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Str 8, Dex 14, Con 14, Int 18, Wis 10, Cha 12
Base Atk +1; CMB +0; CMD 12
Feats Extra Hex, Extra Hex
Traits Ease of Faith, Proper Training (Knowledge [geography])
Skills Craft (cloth) +10 (+6 when away from Pathfinder Lodge), Diplomacy +10, Knowledge (arcana) +9, Knowledge (geography) +9, Knowledge (history) +8, Knowledge (nature) +8, Knowledge (planes) +9, Perception +2, Sense Motive +2, Spellcraft +9, Use Magic Device +6
Languages Common, Draconic, Goblin, Sylvan, Tien
SQ +3 bonus on diplomacy, empathic link with familiar, patron spells (ancestors), share spells with familiar
Combat Gear Potion of cure light wounds, Wand of Cure Light Wounds, Antitoxin, Sunrod; Other Gear Masterwork Silken ceremonial armor, Crossbow bolts (10), Dagger, Light crossbow, Artisan's tools, masterwork (Craft [cloth]), Backpack, masterwork (1 @ 1 lbs), Bedroll, Spell component pouch, Traveler's outfit, 1146 GP, 9 SP
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Special Abilities
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+3 bonus on Diplomacy You gain the Alertness feat while your familiar is within arm's reach.
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (7 round(s)) (DC 15) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Fortune (1 round(s)) (Su) Ally in 30 ft can roll 2d20 for an attack, save, ability, or skill check (and take higher) once/rd.
Misfortune (1 rd) (DC 15) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
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Lydia does not appear to be a typical Pathfinder; she looks more 'motherly' than 'adventurous'. A middle-aged woman dressed in simple peasant garb with a dark blue cloak over the top, she has lightly tanned skin and long chestnut brown tied at the back. She has a cheerful air and a warm smile, but her sparkling green eyes hide a keen intelligence. The only off-putting thing about her appearance is a plump songbird which sits contentedly on her shoulder, and which tends to follow her gaze as she looks around.

Lydia has spent the vast majority of her life in a small village in the heart of Andoran, a village out of the way and unimportant enough to avoid any of the peril that has befallen other parts of the Inner Sea in recent decades. Brought up by her mother, her youth was normal in many ways - but very atypical in others. While she was taught mundane skills (like wool spinning), she was also taught the ways of the witch. Unlike some witches, Lydia followed in her mother's (and grandmother's, and great-grandmother's) footsteps of using her magic in tune with nature and the community which she was a part of. As well as passing on her magical teachings, her mother also possessed a hidden stash of books that rivalled the libraries of wealthy scholars, and Lydia was a natural learner.

As she grew into a woman, Lydia yearned to be old enough to leave her village and travel the world, to see the sights and cultures she had read so much about... but just as she was, she found herself in love with a young man from a neighbouring village, then was soon married and pregnant with twin boys. A baby girl followed shortly after, and for the next fifteen or so years, Lydia was the dutiful and loving mother to her three children, the burden even heavier following the tragic death of her husband in an accident. Apart from the odd local mishap requiring some arcane assistance, and being an unofficial spokeswoman for the village in times of emergency, any excitement or wanderlust was pushed to the back of her mind.

However, as her children flew the nest (including her daughter travelling to study with Lydia's mother and carry on the family line), leaving her without ties, she cast her mind back to her studies, and to tales of a group called the Pathfinder Society. Finally able to follow her dream, her long-neglected magical gifts flowed back to her naturally, and after travelling to the Grand Lodge in Absalom, she came through the entry tests without too many problems, despite many of her fellow initiates being no older than her own children. A couple of decades later than she'd originally planned, Lydia is finally ready to be a Pathfinder.

Pip
Male Thrush
NG Diminutive Magical Beast (animal)
Init +2; Senses low-light vision; Perception +5
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Defense
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AC 17, touch 16, flat-footed 15 (+2 Dex, +4 size, +1 natural)
hp 3 (1d8-2)
Fort +0, Ref +4, Will +5
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Offense
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Speed 10 ft., flight (40 feet, average)
Melee Bite (Thrush) +7 (1d2-5/x2)
Space 1 ft.; Reach 0 ft.
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Statistics
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Str 1, Dex 15, Con 6, Int 6, Wis 15, Cha 6
Base Atk +1; CMB -1; CMD 4
Feats Skill Focus (Perception)
Skills Acrobatics +2 (-6 jump), Climb +2, Diplomacy +0, Fly +12, Knowledge (arcana) +0, Knowledge (history) -1, Knowledge (nature) -1, Perception +5, Spellcraft +0, Stealth +14, Swim +2, Use Magic Device +0
Languages Common
SQ improved evasion
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Special Abilities
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Flight (40 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.