Man Consumed by Granule Construct Swarm

Luzige Saa's page

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Full Name

Luzige Saa

Race

Human

Classes/Levels

Druid (Desert) 1

Gender

Male

Size

Medium

Age

22

Alignment

Neutral

Languages

Common, Osiriani, Druidic

Strength 18
Dexterity 11
Constitution 13
Intelligence 10
Wisdom 16
Charisma 7

About Luzige Saa

Luzige
Male Human (Osirian) Druid (Desert) 1
N Medium Humanoid (Human)
Init: +0 Senses: Perception +6
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Defense
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AC: 15, Touch 10, Flat-footed 15 (+3 Armor, +2 Shield)
HP: 10 (1d8 +2)
Fort: +4 Ref: +0 Will: +5
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Offense
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Speed: 30ft.
Melee: Scimitar (1d6+4/18-20/x2)
Ranged: Sling (1d4+0/x2/50ft.)
Druid Spells Prepared:
1 (2/day) Summon Nature's Ally I, Cure Light Wounds
0 (3/day) Detect Magic, Create Water, Light
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Statistics
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Str: 18 Dex: 11 Con: 13 Int: 10 Wis: 16 Cha: 7
Base Atk: +0 CMB: +14 CMD: 14
Feats: Spell Focus (conjuration), Augment Summoning
Traits: Dirty Fighter, Suspicious
Skills: Handle Animal 1+3, Knowledge (geography) 1+3, Knowledge (nature) 1+5, Perception 1+6, Survival 1+6

Climb +7, Craft +3, Fly +3, Heal +6, Profession +6, Ride +3, Spellcraft +3, Swim +7, Sense Motive +7.
Languages: Common, Osiriani, Druidic
SQ:
Combat Gear: Scimitar, Sling, Bullets (10) x2, Heavy Wooden Shield, Wooden Armor, Hot Weather Outfit, Backpack, Bedroll, Flint and Steel, Belt Pouch, Trail Rations x4 Waterskin x2 19GP 7SP
Total Weight: 72 & 1/2/100 lbs.
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Special Abilities
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Spontaneous Casting: A druid can channel stored spell energy into summoning spells that she hasn't prepared ahead of time. She can “lose” a prepared spell in order to cast any summon nature's ally spell of the same level or lower.

Nature Bond (Ex): Animal Companion: Giant Scorpion
Size Medium; Speed 40 ft.; AC +1 natural armor; Attack 2 claws (1d4 plus grab) and sting (1d4 plus poison); Ability Scores Str 11, Dex 12, Con 12, Int —, Wis 10, Cha 2; Special Attacks poison (frequency 1 round (6), effect 1 Str damage, cure 1 save, Con-based DC); Special Qualities darkvision, tremorsense 30 ft; CMD trip +12.

Nature Sense (Ex): A druid gains a +2 bonus on Knowledge (nature) and Survival checks.

Wild Empathy (Ex): A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person (see Using Skills). The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the druid and the animal must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.

A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.

Background

Appearance