Shoanti Tribeswoman

Lux Alexandria's page

5 posts. Alias of Cardboard Tube Knight.


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Female Human Swashbuckler/1

We need to put the game on auto pilot, if someone can't act we need to be able to just kind of nudge them along with a set of standard actions or something.


Female Human Swashbuckler/1

Lux raises her crossbow up and takes aim at the nearest wolf, hoping to catch one of the creatures that Daedron has set on fire. "Funny thing, magic." She looses the bolt. "After a while you stop asking questions anymore and just accept it."

Cross Bow Attack: 1d20 + 5 ⇒ (4) + 5 = 9
DMG: 1d8 ⇒ 8


Female Human Swashbuckler/1

Lux's smile deepens and she's always smiling, or at least it seems like it. "I don't claim to know everything, just seems as if a man that's also a wolf could find a better lot in life than chasing us around, especially with the snoring and what not. I bet it drives them away."

"Wolves have amazing hearing, like bats, they are." She adds.


Female Human Swashbuckler/1

Lux pulls her fingers back through her tangled red hair as a smirk lifts the side of her mouth. She has been mostly quiet except for fits of whistling here and there.

"This business with these wolf-blokes seems to be one of those things mums make up to scare the wee ones. I wouldn't give much credence to it. We're more likely to be set upon by Goblins, I'd think."

Perception: 1d20 + 4 ⇒ (9) + 4 = 13


So I decided to change up what I was submitting. This is Lux, the female human swashbuckler. From what I can tell she's ready.

Sheet:

Lux
Female Human Swashbuckler 1
CG Medium Humanoid (Human)
Init +10; Senses Darkvision N/A , low-light vision N/A;
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +4 Dex, +0 size, +0 dodge)
HP 14 (1d10+1);
Fort +1 Ref +6, Will +1
Defensive Abilities None; DR None; Resist None; SR None
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Offense
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Speed 30 ft.
Melee Rapier +5 (1d6+1/18-20/x2)
Ranged light, crossbow +4 (1d8 /19-20/x2)
Special Attacks None
Spell-Like Abilities None
Spells Known

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Statistics
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Str 12 [+1], Dex18 [+4], Con12 [+1], Int9[-1], Wis 12 [+1], Cha16 [+3]
Base Atk +1; CMB+2; CMD15
Feats Toughness, Improved Initiative
Traits Reactionary (+2 to Init checks), Charming (You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.)
Skills Acrobatics [DEX] 8; Bluff [CHA] 7; Perception [WIS] 5;
Racial Modifiers +2 DEX
Languages Common

Combat Gear Studded Leather Armor, Crossbow, Rapier; Other Gear Backpack, Bedroll, Belt Pouch, Flint/Steel, Iron Pot, Mess Kit, Rope, Torches (10), Trail Rations (5 Days), Waterskin
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Special Abilities
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Human Bonus Feat: Extra feat at first level
Deeds: Swashbucklers spend panache points to accomplish deeds. Most deeds grant the swashbuckler a momentary bonus or effect, but some provide longer-lasting effects.
Panache : At the start of each day, a swashbuckler gains a number of panache points equal to her Charisma modifier (minimum 1). Her panache goes up or down throughout the day, but usually cannot go higher than her Charisma modifier (minimum 1), though feats and magic items can affect this maximum.
Swashbuckler Finesse: At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having the Weapon Finesse feat for purposes of meeting feat prerequisites.

Backstory:

Lux was born and raised in the city of Luekish to a wine merchant father and a dressmaker mother. There was never a shortage of money in their household and Lux enjoyed a generally blissful childhood. She’s always been nimble and, as a child, was something of a tomboy. She dashed through the streets of town haphazardly, avoiding injury only because of her reflexes.

Knowing that their daughter wasn’t the brightest, when she grew older her parents asked that she take up some hobby or trade—something that keep her occupied and would possibly help her earn coin for herself upon the event of their death. She chose fencing and exceled at it.

Her parents passed away shortly after her twenty-third birthday in a plague that swept the city. They were pious worshipers of Pelor, which is where her name comes from. Her younger sister, Lucy, is a cleric of Pelor, but Lux doesn’t keep to the faith herself. After her parents’ death she struck out from Luekish selling anything that she couldn’t carry for gold. She traveled to see her sister, but her wanderlust got the best of her and after a month she left the temple too.

Lux makes her way across the countryside latching onto small bands and traveling tropes in an attempt to find a new place to call home.