Alain

Luthor Volandis of Absolom's page

118 posts. Organized Play character for Luthor Volandis.


Full Name

Luthor Volandis

Race

| HP: 10/18| AC: 16(18) (13(15) Tch, 13 Fl) | CMB: +2, CMD: 15(17) | F: +3, R: +5(+7), W: +2 | Init: +5 | Perc: +5, SM: +0

Classes/Levels

| Speed 40ft | Bardic Performance: 4/6, Urban Bloodrage 2/5 | Spells: 1st 1/2| Active conditions: bloodrage +4 dex, dance

Gender

Male CG Human (“Chelaxian”) Bard (Dawnflower Dervish/Sound Striker) 1, Bloodrager (Urban Bloodrager) 1

Alignment

CG

Deity

Sarenrae

Languages

Common, Elven, Kelish

Strength 13
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 10
Charisma 14

About Luthor Volandis of Absolom

Luthor is a Chelaxian man in his early 20s. He is medium build and stands just under 6ft tall. He has light brown, shoulder length hair that he tends to leave loose. He always seems to have a smile on his face. He is a devout worshipper of Sarenrae and usually wears his holy symbol for all to see.

Luthor decided to join the Pathfinder Society to make new friends, encounter different cultures and explore remote places. He is determined to help share the light of Sarenrae with those who deserve it, but is also willing to deal out Sarenrae's holy vengeance to those who would hide in the darkness.

more details:
Luthor grew up in the city at the centre of the world, Absolom. While growing up he learnt many lessons from the city as it shaped him almost as much as his parents teachings.

At a young age the loss of his mother led him to a kind priestess and the healing light of her goddess, Sarenrae. As he got older he was initially disappointed that he did not feel the touch of divine power. Not one to give up easily, he instead focused on his talent for dance as a way to learn the ways of bardic magic as taught by the followers of Sarenrae. This way he could bring the light of his goddess to others in his own way. He also learnt how to dance while wielding the holy weapon of Sarenrae, the scimitar. This way his dance could be used to defend himself against anyone wishing to do him harm.

Sometimes Luthor's emotions can balance on a knife edge as sharp as his treasured scimitar. Sarenrae's holy books showed him that an unrepentant enemy sometimes leaves no option but to be struck down by Sarenrae's holy wrath. Luthor has learnt to focus his anger and store it away for those deserving of his deity's righteous vengeance.

He tries to act as he believes Sarenrae and his deceased mother would want him to act, but sometimes his anger can get the better of him. This sometimes comes across a little like he is a Paladin with anger issues.

Hero Lab character sheet:
Luthor Volandis
Human (Chelaxian) bloodrager (urban bloodrager) 1/bard (dawnflower dervish) 1 (Pathfinder Campaign Setting: Inner Sea Magic 34, Pathfinder Player Companion: Heroes of the Street 24, Pathfinder RPG Advanced Class Guide 15)
CG Medium humanoid (human)
Init +5; Senses Perception +5
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 18 (2 HD; 1d8+1d10+3)
Fort +3, Ref +5, Will +2
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Offense
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Speed 40 ft.
Melee mwk scimitar +5 (1d6+3/18-20)
Ranged composite longbow +4 (1d8/×3)
Special Attacks angelic attacks, bardic performance 6 rounds/day (countersong, distraction, fascinate [DC 12], inspire courage +1), battle dance: inspire courage, bloodrage (5 rounds/day)
Bard (Dawnflower Dervish) Spells Known (CL 1st; concentration +3)
1st (2/day)—comprehend languages, cure light wounds
0 (at will)—dancing lights, ghost sound (DC 12), mage hand, prestidigitation
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Statistics
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Str 13, Dex 16, Con 12, Int 14, Wis 10, Cha 14
Base Atk +1; CMB +2; CMD 15
Feats Arcane Strike, Dervish Dance[ISWG], Power Attack
Traits Blade of Mercy, reactionary
Skills Acrobatics +7 (+11 to jump), Climb +6, Diplomacy +6, Knowledge (local) +7, Knowledge (religion) +7, Perception +5, Perform (comedy) +7, Perform (dance) +7, Perform (oratory) +7
Languages Common, Elven, Kelish
SQ battle dance, controlled bloodrage, fast movement
Other Gear mwk studded leather, arrows (20), blunt arrows[APG] (20), composite longbow, mwk scimitar, bedroll, flint and steel, grappling arrow[UE], ink, inkpen, masterwork backpack[APG], mess kit[UE], sack, silk rope (50 ft.), spell component pouch, trail rations (5), waterskin, spring loaded wrist sheath, Wayfinder (engraved), Wand of Cure Light Wounds 45/50
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Special Abilities
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Angelic Attacks (Su) Melee attacks are good-aligned, and do +1d6 to evil outsiders.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Performance (standard action, 6 rounds/day) Your performances can create magical effects.
Battle Dance (move action) A Dawnflower dervish is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the Dawnflower dervish’s performances grant double their normal bonuses, but th
Battle Dance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Bloodrage (5 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Controlled Bloodrage Gain lesser bonus split as desired, but without normal drawbacks.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Blade of Mercy: When striking to inflict nonlethal damage with any slashing weapon, you do not take the normal –4 penalty on your attack roll, and gain a +1 trait bonus to any nonlethal damage you inflict with a slashing weapon.