Lusha
Male Undine Gunslinger (Bolt Ace) 1
CG Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
HP 11 (1d10+1)
Fort +3, Ref +6, Will +4
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Offense
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Speed 30 ft., Swim 30 ft
Melee stone kukri +1 (1d4/18-20), fragile
Ranged Masterwork Underwater Light Crossbow +6 (1d8/19-20)
Special Attacks Deeds 4 grit (Sharp shoot, Vigilant loading, Gunslinger's dodge); Dares (Vigilant shooter, Frantically Nimble, Out for blood, Run like hell)
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Statistics
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Str 10, Dex 18, Con 12, Int 10, Wis 18, Cha 7
Base Atk +1; CMB +1; CMD 15
Feats Point Blank Shot
Traits muscle of the society, unscathed
Skills Acrobatics +8, Perception +8, Profession (sailor) +8, Sense Motive +4, Sleight of Hand +8, Survival +8, Swim +8
Languages Aquan, Common
Combat Gear hide shirt, stone kukri, Underwater light crossbow, cold iron bolts (10), obsidian bolts (10), stone bolts (10), alchemist fire (1), Acid Flask (2);
tindertwig, sunrod,
Travellers Outfit;
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Special Abilities
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Darkvision (60 feet) Lusha can see in the dark (black and white only).
Amphibious: Aquatic subtype and amphibious special quality. This racial trait replaces the spell-like ability racial trait.
Energy Resistance: Lusha has cold resistance 7.
Hydrated Vitality: Lusha gains fast healing 2 for 1 round anytime she submerges completely within a body of natural salt water, fresh water, or brackish water. Stagnant, poisoned, or trapped water (such as an artificial pit or a bag of holding) does not activate this ability. Lusha can heal up to 2 hit points per day with this ability, after which it ceases to function. This racial trait replaces water affinity.