Undine

Lusha's page

38 posts. Organized Play character for Jay Astray.


Full Name

Lusha Shorespawn

Race

Male Undine Gunslinger (Bolt Ace)/Lvl 1 (HP 11/11) | AC: 17 | T: 14 | FF: 13 | CMB: +1 | CMD: 15 | F: +3 | R: +6 | W: +4 | Init:+4 | Perc: +8 | Speed 30, Swim 30 | Grit (3/4)

Strength 10
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 18
Charisma 7

About Lusha

Male Undine Gunslinger (Bolt Ace) 1 | HP (11/11) | AC 17 T 14 FF 13 | F +3 R +6 W +4 | Cold Resist 7 |Init +4 Percp +8 Darkvision 60' | Grit (4/4)

Chaotic Good

Roleplay hints:
Be excitable.
Always be moving or fidgeting.
Feel the need to look at everything. Seem easily distracted, but really you're taking everything in.


  • Native Outsider

  • Lusha has a base speed of 30 feet on land. He also has a swim speed of 30 feet, can move in water without making Swim checks, and always treats Swim as a class skill.

  • Darkvision 60 feet.

  • Amphibious: Aquatic subtype and amphibious special quality. This racial trait replaces the spell-like ability racial trait.

  • Energy Resistance: Lusha has cold resistance 5.

  • Hydrated Vitality: Lusha gains fast healing 2 for 1 round anytime she submerges completely within a body of natural salt water, fresh water, or brackish water. Stagnant, poisoned, or trapped water (such as an artificial pit or a bag of holding) does not activate this ability. Lusha can heal up to 2 hit points per day with this ability, after which it ceases to function. This racial trait replaces water affinity.

  • Languages: Common and Aquan.

Traits: Wary (+1 trait bonus on opposed Perception and Sense Motive checks, Sense Motive a class skill)
Traits: Muscle of the Society

Feats: Point Blank Shot

Skills:
Acrobatics 7 = 1 rank +3 class +4 dexterity -1 armor
Perception 9 = 1 rank +3 class +4 wisdom +1 trait
Survival 8 = = 1 rank +3 class +4 wisdom
Profession(sailor) 8 = = 1 rank +3 class +4 wisdom
Sleight of Hand 8 = = 1 rank +3 class +4 dexterity
Swim 7 = +8 racial -1 armor (can always take 10)

Equipment:
Max 43(50) 150
Hide Shirt 18 20
Underwater xbow 4 -
Masterwork Backback 4 50
Sunrod 1 2
Acid 1 10
Acid 1 10
Alchemist's Fire 1 20
Bandolier - .5
Tindertwig - 1
Crossbow Bolts (stone) .75 .25
Crossbow Bolts (obsidian) .75 .5
Crossbow Bolts (cold iron) 1 2
Stone Kukri 1.5 2
Stone Light Hammer 1.5 .5
Silk Rope 5 10

Total: 40.5 128.75

Masterwork Underwater Light Crossbow

Masterwork Underwater Light Crossbow:

[dice=Attack]1d20+6; 1d8[/dice]
[dice=Attack within 30']1d20+6; 1d8[/dice]

Masterwork Underwater Light Crossbow (against touch AC):

[dice=Attack]1d20+6; 1d8[/dice]
[dice=AttackWithin30Feet]1d20+6; 1d8[/dice]

Studded Leather Armor
Bandolier 2g
Flask of Acid x2 10g

copy from someone else for format:

Lusha
Male Undine Gunslinger (Bolt Ace) 1
CG Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
HP 11 (1d10+1)
Fort +3, Ref +6, Will +4
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Offense
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Speed 30 ft., Swim 30 ft
Melee stone kukri +1 (1d4/18-20), fragile
Ranged Masterwork Underwater Light Crossbow +6 (1d8/19-20)
Special Attacks Deeds 4 grit (Sharp shoot, Vigilant loading, Gunslinger's dodge); Dares (Vigilant shooter, Frantically Nimble, Out for blood, Run like hell)

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Statistics
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Str 10, Dex 18, Con 12, Int 10, Wis 18, Cha 7
Base Atk +1; CMB +1; CMD 15
Feats Point Blank Shot
Traits muscle of the society, unscathed
Skills Acrobatics +8, Perception +8, Profession (sailor) +8, Sense Motive +4, Sleight of Hand +8, Survival +8, Swim +8

Languages Aquan, Common

Combat Gear hide shirt, stone kukri, Underwater light crossbow, cold iron bolts (10), obsidian bolts (10), stone bolts (10), alchemist fire (1), Acid Flask (2);
tindertwig, sunrod,

Travellers Outfit;
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Special Abilities
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Darkvision (60 feet) Lusha can see in the dark (black and white only).
Amphibious: Aquatic subtype and amphibious special quality. This racial trait replaces the spell-like ability racial trait.
Energy Resistance: Lusha has cold resistance 7.
Hydrated Vitality: Lusha gains fast healing 2 for 1 round anytime she submerges completely within a body of natural salt water, fresh water, or brackish water. Stagnant, poisoned, or trapped water (such as an artificial pit or a bag of holding) does not activate this ability. Lusha can heal up to 2 hit points per day with this ability, after which it ceases to function. This racial trait replaces water affinity.