| Lunn |
It seems you've been cherrypicking all the trap related abilities, classes and feats you could find, but should'nt all these abilities overlap instead of stack?
Yes I have been cherry picking in the trap area. Though I'm not sure if they would overlap or just stack.
The only thing I could see questionable on the stacking is the "Trapmaking Expertise" from the True Kobold Paragon PrC from the Koboldnomicon as the other two are from different sources (One is a class benefit, the other is a feat benefit).
If I were to not count the Trapmaking Expertise:
Price Reduction = 70% off on trap making
Trapsmithing = 25% or less the time required to create it.
but then I look at like this:
The price for your standard MWK Heavy Crossbow "Advanced Bolt Trap" is 1050g. You then subtract 25% from Trapmaking Expertise to pay only 787g as it reduces the price to 75% it's calculated price. Then subtract 50% thanks to the Extraordinary Trapsmith makes the price lowered to 393g. Then finally cut the price again by 20% thanks to your Skilled Improviser class feature to make the price 78g.
(Yay I am even failing my math since I did it different this time)
As for the time to setup a 2 Round trap:
2 Rounds = No trap shenanigans
1 Round = W/ Extraordinary Trapsmith
1/2 a Round = W/ Extraordinary Trapsmith & Trapmaking Expertise
1/3 of a Round = W/ Extraordinary Trapsmith & Trapmaking Expertise & Hasty Construction
What is bugging me is how do you determine a 1/3 of a round when you already halved that time in the same round? Is it a Move Action? a Standard Action? a Swift Action, or even something else all together?
(I forgot to list a Kobold Trapsmith benefit, "Hasty Construction" which lets them cut the time by 1/3rd if they up the DC to craft a trap by 5, smart me for forgetting important info listing right?)