Syntira

Lunaus's page

Organized Play Member. 17 posts. No reviews. No lists. No wishlists. 4 Organized Play characters.


RSS


Oladon wrote:

Play-by-post is 'online'.

It sounds like the OP is looking for just about any sort of online play (play-by-post [PbP], play-by-email [PbEM], virtual tabletop [VTT], etc.), whereas Tam is looking for specifically VTT games.

Lunaus, this is the forum for you if that's the case - there are tons of recruitment threads to look through. My advice to you is to find a game that you like the sound of, and don't settle for just anything. As in real life, the quality of DMs and other players varies wildly... so be picky.

Feel free to PM me if there's anything I can help with, and welcome to online play!

Edit: If you're specifically looking for games to count toward PFS, check out this thread. :)

>_< Yeah, I'm looking for Roll20 or PbP, I'm sorta taking a break from a game I "roleplay" in so looking for something around here to get back into actual type based roleplay again. I've been sifting, but thought I'd also add a thread myself to see if anyone would suggest their personal games.


I usually have Tuesday and Sunday games for Pathfinders at my local game shop or a friends, but recently finding the time to go to either (or actually playing Pathfinders at either) is scarce.

So I'd like to give playing online a go, I'm not too new I've been playing since the beginning of last year and building a character is fairly second-nature to me, I'm still learning rule sets for skills and the sort but I have almost every book by Pazio. I'm willing to join other beginner groups, or any group willing to teach, more than willing to use voice chats if need be or join any website/forums for play.


Hey, sorry about the absence guys had some computer issues! Regardless, this thread really blew up, ha, now I have one last question (today will be my first day of play since the week before 4th of July) do the skills from mysteries/curses count towards my spell list?

I've asked this before but I'd like more than one answer so I know whether or not to add on additional spells to the ones giving to me.


I could deal with dumping dex and maybe int but I'm the only one of the 3 of us who can make checks for Knowledge and those are pretty common in the PFS campaigns, and I was planning on doing the 8/4 in Oracle and Paladin so I'm mainly basing my stats on that build while taking suggestions for traits/feats/revs from other comments.

I'll be trying a few revs out, I can change the character as much as I want until I play it at lvl2 so I'm good for another 2 games until I decide which I'd like to stick with.


Aha, and the advice keeps rolling! Thank you, today we're heading for a homebrew game and I'll try and test her in that to see how effective I can be with these builds.

I'll post results of what I choose overall so I can get any further suggestions depending on what actually happens during the game.

Also would like to note as much as cool as Blackened sounds I don't currently have that book and it'd be difficult to try and reference anything from it related to my character during PFS games. Plus PCGen doesn't have it as a selection either.

Would Lame/Haunted or Lame/Deaf be a good mix for the time being?


@_@ Thanks everyone! I'll have to give this a another read later today but for now I must rest, but I appreciate all the build suggestions, it's hard to know what's legal and what isn't do choosing feats and traits is sometimes hard especially when it's banned from one book but not the other.

Also @Jug; I'm in Florida and don't plan on going to an con like events anytime soon for PFS xD
So no worries! I might also take from all these builds so I can have something each of you have suggested while still be viable.


james maissen wrote:
Lunaus wrote:
Any suggestions on making the best healer an Oracle can be?

To what degree do you want to be a healer?

What else do you want to be able to bring to the table?

Do you have a group with which you usually play to help narrow down choices?

Anything for repetition's sake that you would prefer to avoid?

-James

  • I want heals to come easy and be able to support my group with ease
  • I still want to be viable in encounters and deal some damage to at least protect myself if no one else can (last encounter our main tank/DPS was downed by a color spray for over 4 rounds)
  • Yes, I play with my boyfriend and a friend every week, our trio is a Samuari whose given up their riding abilities for execution moves and a Ninja (I don't really know what he's all about other than that he's a Tengu)

    As I said before, they get downed pretty easily and get below 0 in almost every encounter we did in our last game. Plus they have trouble listening and would rather me just stand there and keep them alive while they play whack a mole.

    @Choon; Thanks for the tips and suggestions, Energy Body seemed like a cool rev to have though I do't fully understand it's use other than to channel positive energy and work against undead.


  • Wasum wrote:
    I'd not consider rogue "DPS" and as far as healing is not only boring but also insanely ineffective I'd really not focus on healing too much.

    Well I'm mostly trying to open doors to higher level heals, they wanted a healer so I opted-in for the job, in our first encounter with this Trio I had to heal them multiple times because they were in the negatives almost after every round. So Heal/Support is something they need (as well as better strategy, and gold for potions). Once we get into 2nd level I'll probably focus mostly on doing damage with my channeling abilities and possibly whip if I choose to stick with my deity Calistria.


    I wouldn't mind HeroLab if it were free with the books I need for this particular class, since it needs Advanced Player's Guide and Ultimate Magic (for Archetypes) and Blood Fiends (for extra Curses).


    Wasum wrote:
    Are you sure you want to play a deidcated healer?

    Personally no, I prefer being a quick paced DPS but this isn't my only character that I use for Organized play, just a side character for this particular trio we made. Any other time I'm a Rogue or a Fighter, plus it's outside my comfort zone so it's a new experience I'd like to try out before tossing aside.

    Also since posting this thread I read more into oracles as well as into more threads here and there on Life Mystery builds.

    Neuter Human oracle 1
    CG medium humanoid (human)
    Init +1; Senses Perception +0,
    Languages Common, Goblin
    AC 11, Touch 11, Flat-Footed 10
    Health 10 (1HD)
    Fort +2, Ref +1, Will +2
    Speed 30 ft. (6 squares)
    Face 5 ft. Reach 5 ft.
    Base Atk +0; CMB +1; CMD 12
    Special Actions Channel (1d6, DC 14, 4/day),

    Oracle: Spells per Day: (0/4/0/0/0/0/0/0/0/ DC:14+spell level)
    Spells Known: 0th - Bleed, Create Water, Detect Magic, Read Magic, Stabilize, Mage Hand, Ghost Sound 1st - Protection from Evil, Shield of Faith, Cure Light Wounds

    Abilities Str 13, Dex 12, Con 15, Int 11, Wis 10, Cha 17
    Special Qualities Bonus Feat, Bonus Oracle Spell, Haunted, Life Link, Life Mysteries, Orisons, Skilled,
    Feats Armor Proficiency, Light, Armor Proficiency, Medium, Extra Revelation, Selective Channeling, Shield Proficiency, Simple Weapon Proficiency
    Skills Acrobatics +1, Bluff +3, Climb +1, Diplomacy +3, Disguise +3, Escape Artist +1, Fly +1, Heal +4, Intimidate +3, Knowledge (History) +4, Knowledge (Religion) +4, Linguistics(Goblin) +1, Perform (Untrained) +3, Ride +1, Spellcraft +4, Stealth +1, Swim +1,

    Bonus Feat Humans select one extra feat at 1st level.

    Bonus Oracle Spell Add one spell known from the sorcerer spell list. This spell must be at least one level below the highest spell level the sorcerer can cast.

    Channel (Su) You can unleash a wave of positive energy. You must choose to deal 1d6 points of positive energy damage to undead creatures or to heal living creatures of 1d6 points of damage. Creatures that take damage from channeled energy receive a DC 14 Will save to halve the damage. You can use this abilty 4 times per day.

    Haunted Malevolent spirits follow you wherever you go, causing minor mishaps and strange occurrences (such as unexpected breezes, small objects moving on their own, and faint noises).

    Life Link (Su) As a standard action, you may create a bond between yourself and another creature. Each round at the start of your turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and you take 5 hit points of damage. You may have 1 bond(s) active at a time. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action).

    Life Mysteries You draw upon the divine mystery of Life to grant your spells and powers.

    *Magical Talent (Open/Close) Either from inborn talent, whimsy of the gods, or obsessive study of strange tomes, you have mastered the use of a cantrip. You may cast Open/Close once per day as a spell-like ability. This spell-like ability is cast at your highest caster level gainst; if you have no caster level, it functions at CL 1st. The spell-like ability's save DC is Charisma-based.

    Oracle Spell Level 0

    Orisons You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again.

    Sacred Conduit Your birth was particularly painful and difficult for your mother, who needed potent divine magic to ensure you survived; your mother may or may not have survived. In any event, the magic infused you from an early age, and you now channel divine energy with greater ease than most. Whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy.

    Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

    *Willing to change/fillers.

    I have a feat that also allows me to choose another revelation, I'm willing to change that if there's something better.


    Nah, only shows three with Cure Light Wounds being one of them, this is good to know though as it isn't in plain sight (or maybe it is and it's my clouded vision getting to me) and would leave me without 1 spell in my slots.


    1 person marked this as a favorite.

    Any suggestions on making the best healer an Oracle can be? Ability Score, Race, Curse, Mystery, Lvl1 Revelation, Traits, And Feat(s)?

    My current build that I'm using in PFS is a Human Clouded Vision Life Oracle. She follows under Calistria and uses her Religion Trait, as well as the Focused Mind trait, with her feats being Endurance and Diehard.

    Ability Score:
    Str - 10
    Dex - 13
    Con - 12
    Int - 12
    Wis - 10
    Cha - 17 +2 (racial bonus)

    I'm thinking of making her into an Elf or Aasimar with the Haunted Curse(Possessed Archetype), Ancestor mystery, no deity (as on yet), Charming/Skeptic traits, with the Cosmopolitan feat.

    Suggestions on spells are fine as well but I don't need much help there.


    blackbloodtroll wrote:

    Does not count against spells known.

    Just extra.

    You will want to go to the Advice forum for build advice.

    Weird.. when I tried to add a fourth to my list PCGen said I already chose all 3 of my spells. I'll just ignore it. Thanks!


    So this is my first time playing oracle and I must say they are a lot more work than the normal cookie cutter classes.

    Now then I've chosen to be my PFS trios healer since we indirectly killed one of our trios characters. So of course I took on the Cure Wounds ability which gives you the spell Cure Light Wounds, so does this count against your spells known when you're level 1 (or any for that matter)? I'm currently using PCGen and this is the only area where it doesn't tell me I have 0 of 0 remaining versus almost every other tab (and I don't have the funds to buy the books via Herolab for Oracle).

    And as a bonus question I'd like to ask - Life w/ Clouded Vision (Human) or Ancestors w/ Haunted (Aasimar). I'll probably create a new thread for more direct answers towards this.


    Majuba wrote:
    I think anthonydido's question is whether any games were reported with the xxxxx-1 number (instead of -2) for your second character.

    In that case, yes, though it was on my -3 character (which I made a bit before this thread) I placed her as -1 because I didn't know about the character numbers being lost once deleted.

    I'll also try and get in contact with my DM before I play this character again.


    No I haven't played any games with the character, I just didn't want a character there that was probably not even legal/able to play when the time came when I wanted to play.

    Thank you for the help!


    Hello, apologies on the weird thread name but I'm having issues understanding how numbers are generated when it comes to adding a character. Currently I have no # ?????-1 character, as I deleted her thinking it'd just recreate the generated number again once I went back to create it again.

    Now that I have two official characters that I've played in some organized play I see that that won't be happening, is that "character" lost forever now? Is there any way of getting it reset/changed? I listed my second character as my first because I thought it'd just go back to one since technically that character doesn't exist on my page anymore.

    Thanks in advance.