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As far as Perception rolls, I often ask for Perception rolls when they are not combat or plot related just to keep players guessing. As far as things like Disguise, I allow players to roll and know what they got, because as someone that actually is a hobbyist with special effects makeup, I think they should be able to tell if their attempt looks decent or not.


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I am a fan of Constructs in abandoned places.

But for puzzles you could have something like a decrepit bridge that the PCs have a reason to cross. I might set it up like this:

As you come to the bridge you can see that it is significantly worse for wear. Years of abuse and lack of upkeep have caused the bridge to become fragile and potentially dangerous. There are visible holes in the bridge and the whole thing sags to one side.

(Knowledge Engineering to determine safe squares. Depending on the length of the bridge I would randomly assign the damaged squares. Then if they step on one, allow an appropriate Reflex Save to avoid.)

Or perhaps the whole thing is Illusory and there are a pack of Kobolds/Goblins/what have you camping under the bridge waiting for people to fall through to take their stuff/eat them/what have you.


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Rune wrote:

So in my next session the PCs (including a fairly standard bomb alchemist) are entering a pugwampi-infested ruin.

The pugwampis have a shatter spell-like ability. Even though it has a pretty low DC (10), some saves will probably fail due to the pugwampi unluck aura.

My question is: How should the shatter's area attack affect the alchemist? All of his extracts are stored in glass vials and the bombs are probably ceramic. Should he make a separate save for each extract and all remaining bombs? Only one save for all?

Shatter spell wrote:
Used as an area attack, shatter destroys non-magical objects of crystal, glass, ceramic, or porcelain. All such unattended objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered.

It specifies that it effects UNATTENDED OBJECTS. Anything carried by the Alchemist would not be UNATTENDED. At least by my understanding.