Dr Lucky

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I have come up with an idea to give gold and silver a more apropriate value inside the game.

I have never liked how all versions of D&D thru the ages have portraited the economy of a medieval world. There's too much gold and silver around, peasants have easy access to gold/silver and gold and silver coins overflow the game world.

Historically gold was always the currency of high profile merchants and nobles/kings and most of the time people would not have gold in the pockets. Copper and silver coins where more commom, with copper being more mainstream.

Just think about it, gold is a precious metal and it is so because its rare to find. Silver to a lesser degree is the same, but at the same time is much more abundant. However in the game characters by lower mid-levels (4th-6th) are suposed to have equipments/money in the dozens of thousands of gold coins. Its like gold is easy to find and thus have little to no value at all.

My idea is to increase the ratio of conversion from the current 10:1 to 100:1.

That way a silver coin would be worth 100 copper coin and gold coins would be worth what they should.

Of course that also means that the current prices for items in the game should be reworked to reflect that idea. Right now I have that simple formula for convertion:

Prices in cp = stay the same

Prices in sp = multiply by 5 and transform into cp
Ex. 2 sp = 10 cp

Prices in gp = transform into sp.

If for some reason the final price surpases 100, you just divide the value by 100 and then convert it to the higher currency.

Ex. 750 gp = 7 gp and 50 sp

Of course this is only a quick and dirt solution and a revision of some of the items price is in order but that would in my opinion be a matter of taking a look at some and adjust it.