Boggard

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Organized Play Member. 7 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




A house rule I've been considering is to allow the players to trade in their 2 traits for 1 feat from a limited selection. Here's the wording for this rule:

At creation, you can choose two traits like normal, or pick one feat you qualify for from the following list:

Weapon Finesse
Weapon Focus
Eschew Materials
Quick Draw
Point Blank Shot
Dodge
Shield Focus
Combat Casting
Mounted Combat

I wanted to pick feats that are useful but may not have a lot of power behind them. Feats that don't scale up (like Power Attack), feats that can provide a minor boost but not "make or break" a character build. Ideally these feats can be taken at first level and have no other feat prerequisites.

I want to get your input and maybe suggestions for character creation feats that I may have missed or left out.


I am trying to come up with a list of feats that are "absolute must haves" for a 1st level character of various classes.

A few that I have come up with:

Druid - Natural Spell

Fighter - Weapon Focus

Wizard - Eschew Materials

etc etc

The purpose of this list is to come up with feats that almost everybody will take as early as possible. I want these to be typical, most common feats available.

What I would like from you is your input. I am not terribly experienced, and I want to know what feats I should expect to see most often from the various classes.

Thank you!


A friend of mine is considering a Megaloceros mount to go with his lance-wielding character. A few questions popped up.

1. During a mounted charge, does the mount get an attack as well as the rider?

2. If #1 is true, if the mount has 5ft reach, and a rider with a 10ft reach weapon, can both attacks occur in one charge attack?

3. If #2 is not possible, can the mount take the Lunge feat and give him the ability to do the simultaneous charge attack?

Thank you for your time, to any who respond.