Strength: 15
Dexterity: 14
Constitution: 16
Intelligence: 10
Wisdom: 10
Charisma: 8
Hp: 42/42
Bab: +3
Cmb: +5
CMD: 17
Ac. 10+0+0+2+1= 13
Flat footed. 10
Touch. 13
Fortitude: 4+3= +7(Endurance)
Reflex: 1+2= +3
Will: 1+0= +1 (Unflinching +1)
[spoiler=Feats]
Endurance-(Tough as nails)
Die hard-(Tough as nails)
Power attack-(1st)
Dodge-(Human)
Improved Unarmed Strike- (Fighter 2)
Deflect Arrows (3rd)
[spoiler=Unbreakable Class Abilities]
Weapon and Armor Proficiency: An unbreakable is not proficient with tower shields.
Tough as Nails: An unbreakable gains Endurance and Die Hard as bonus feats. This ability replaces the fighter's 1st-level bonus feat.
Unflinching (Ex): At 2nd level, an unbreakable gains a +1 bonus on Will saves against mind-affecting effects. This bonus increases by +1 for every four levels after 2nd level (to a maximum of +5 at 18th level). This ability replaces bravery.
Armor Training: (1) Starting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.
[spoiler=Offense]
Melee: +5
Unarmed Strike: 1d3+2
Power Attack: +4 1d3+4