Full Name |
Lucas |
Race |
Human |
Classes/Levels |
Kineticist 3 | HP: 36/36 | AC: 17. T: 13, FF: 14 | Fort: +7, Ref: +6, Will: 2 | CMB: +3, CMD: 16 | Init: +5, Perception: +7 |
Gender |
Male |
Alignment |
NG |
Strength |
12 |
Dexterity |
16 |
Constitution |
18 |
Intelligence |
14 |
Wisdom |
12 |
Charisma |
10 |
About Lucas, Master Kineticist
Lucas
Male human kineticist 3
NG Medium humanoid (human)
Init +5; Senses Perception +7
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 36 (3d8+12)
Fort +7, Ref +6, Will +2
Defensive Abilities elemental defense (force ward)
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Offense
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Speed 30 ft.
Ranged
-telekinetic blast +6 (2d6 + 7) / Deadly Aim: +5 (2d6+9)
-extended range telekinetic blast +5 (2d6 + 6) / Deadly Aim: +4 (2d6+8)
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Statistics
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Str 12, Dex 16, Con 18, Int 14, Wis 12, Cha 10
Base Atk +2; CMB +3; CMD 16
Feats Deadly Aim, Point-blank Shot, Precise Shot
Traits imposing scion, reactionary
Skills Intimidate +6 (+8 vs. creatures of your bloodline type), Knowledge (arcana) +3, Knowledge (dungeoneering) +3, Knowledge (engineering) +6, Knowledge (geography) +3, Knowledge (history) +3, Knowledge (local) +3, Knowledge (nature) +3, Knowledge (nobility) +3, Knowledge (planes) +3, Knowledge (religion) +3, Perception +7, Profession (soldier) +5, Stealth +8
Languages Common, Dwarven, Orc
SQ burn, elemental focus (aether), feel the burn, kinetic blast, wild talents (extended range, kinetic cover)
Other Gear mithral shirt, 1,900 gp
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Special Abilities
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Aether Telekineticists can use Aether.
Burn 1/round (3 nonlethal/burn, 7/day) Burn HP to gain greater effects on your wild talents.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Extended Range Kinetic blast has range of 120ft.
Feel the Burn +1 (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Force Ward (3 hp +1 hp/burn) (Su) As an immediate action, you surround yourself with a shield of force powered by your telekinetic power. You gain a number of temporary hit points equal to your kineticist level. You always lose these temporary hit points first, before any other tempo rary hit points. If an attack fails to deal more damage than the remaining hit points in your force ward, it still reduces those temporary hit points but otherwise counts as a miss for the purpose of abilities that trigger on a hit or a miss. These temporary hit points regenerate at a rate of 1 per minute. By accepting 1 point of burn, you can increase the strength of your force ward by a number of temporary hit points equal to half your kineticist level until the next time you recover burn; this increase stacks with multiple uses. You can dismiss this effect as an immediate action, but otherwise it continues until you dismiss it.
Imposing Scion +2 to intimidate vs. creatures that share your bloodline type.
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Kinetic Cover (Sp) A wall for one face of a square within 30 ft appears.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Telekinetic Blast (Sp) You throw whatever unattended object happens to be nearby at a single foe as a ranged attack. The object must weight 5 lbs. per kineticist level you possess or less. If you hit, the target and the thrown object each suffer an amount of bludgeoning, piercing, or or slashing damage equal to 1d6+1 + your Constitution modifier. This damage increases by 1d6+1 for every 2 kineticist levels you possess beyond 1st. Spell resistance does not apply. Even if a telekineticist uses this power on a magic weapon or other unusual object, the attack does not use any of the magic weapon’s bonuses or effects and simply deals the telekineticist’s blast damage.
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Taldor is a great many things - rich, ancient, dynastic, powerful... but mostly just rich. Ludicrously, phenomenally rich - and with practically none of that wealth going to anyone who wasn't royalty. Lucas was born to a family of merchants who specialized in trading with foreigners. Calling them 'middle class' would be stretching it - this was Taldor - but they were less totally impoverished than many of their neighbors.
So, naturally, they were a target. When he was twelve years old, Lucas was kidnapped by a gang of thugs operating in Oppara and intending to skim off enough money to make themselves, at least, fabulously wealthy. Given the general corruption of the bureaucracy, it was unlikely anyone would even notice, and Lucas was tossed in with a number of other captives in the hopes of getting his parents to pay a ransom.
That was when Lucas started blasting the thugs through the doors. What the thugs had missed was that Lucas was from a family of Kineticists, people who specialized in manipulating the world with the power of their mind, and his particular talents had manifested in the form of telekinesis. He'd mostly used this to help transport boxes and retrieve hard-to-reach items, but it was just as suitable for tossing humans around.
Brute force was enough to save the day, and during the process, Lucas managed to rescue the son of one of the many royals of Taldor. Of course, no good deed goes unpunished - the rescued prince was a few years older than Lucas, just getting ready to serve in the military (per family tradition), and Lucas was dragged along to serve as a bodyguard. Their particular group was sent to Lastwall as part of Taldor's traditional support for the nation.
The prince was not a particularly talented fighter - neither was Lucas, at that, on the few times he ever bothered to pick up a sword. He strongly preferred using his kinetic powers, and though most people in the camp had laughed at him at first, that quickly stopped when his kinetic powers started tossing around people twice his height. By the time he was fully grown, Lucas had distinguished himself in the armed forces, saved the Prince several more times - mostly as a result of some rather impressive healing powers - and generally managed to get noticed.
That was when a campaign went particularly bad, and Lucas was blamed for failing to protect the Taldan prince during a major battle. The prince - injured but alive - was sent home, while Lucas was forced to remain behind in Lastwall and continue fighting against the forces of Gallowspire. He bears no grudge against Lastwall for this - and, indeed, rather enjoys serving in the army - but isn't especially fond of Taldor anymore. They forced him into all of this, then blamed him when it didn't go exactly as they wanted, so he doesn't have much loyalty to them anymore...