![]() About Luanna MoonshadeLuanna Moonshade
Appearance and personality:
Tall, Slender, dark hair with glints of light, Dark eyes, pretty face, lyrical voice. Skin is dusky but glows nicely in moonlight.
Pleasant person to be with. Listens well, loves to discuss topics like science, literature, religion, philosophy, and the universe. She is not pushy about her religion, but she is not afraid to challenge ideas she doesn't think contribute to the accumulation of knowledge and improvement of society. She also enjoys sensual pleasures of good food, music, dance, and sex. She is gender fluid in partners but presents primarily as female, with pronouns She/her/hers. She carries a button accordion with her on adventures and plays melodies during downtime. Background:
Home Planet: Castrovel. Port of Call: Qabarat. She was raised by well-to-do parents who provided her with everything her voracious curiosity could want. She joined the Yaraesa religion and studied their lore in several universities, doing a dissertation on great libraries of the Gap (what little is known about them). She joined the Starfinders as a way to see the universe and help people with her gifts. Attributes
Defenses
Fort 3 Ref 4 Will 8
Combat
Knife +4 (1d4 + 1 P or S)
Ranged Strikes
Knife, Thrown +4 (1d4 + 1 P or S) Range 10 ft.
Spells
Special Ability
Skills Bold = Trained
Languages: Common, Castrovelian, Pahtra, Diasporam
Gear Quilted Armor, Carbon Shield, Baton, Knife, Pulsecaster Pistol, Cable Line 50 ft, Comm Unit, Holospark, Hygiene Kit, Medkit, Musical Instrument: Button Accordion.
Lashunta Ancestry:
Size Medium
HP: 6 Speed: 25 Languages: Castrovelian, Common Traits: Humanoid, Lashunta LIMITED TELEPATHY You can communicate mentally with creatures within 30 feet. You can communicate only with creatures that share a language with you. This doesn’t give you any access to their thoughts and communicates no more information than normal speech would. Heritage
ADDITIONAL LORE FEAT 1
Ancestry Feat 1
Background Disciple:
You’re a loyal disciple of a particular deity. You might have been raised in a religious culture or perhaps felt a kindred calling toward a god later in life, but you’ve honed your skills and devoted your life to living as a follower of that deity.
Choose two attribute boosts. One must be an attribute specified in your deity’s Divine Attribute entry, and one is a free attribute boost. You’re trained in the deity’s listed divine skill and a Lore skill related to your deity (Abadar Lore, for example). You gain the Religious Talisman skill feat even if you do not meet the feat’s prerequisites. RELIGIOUS TALISMAN FEAT 7
Deity Yaraesa:
YARAESA
Lady of Wisdom Yaraesa was a lashunta who attained divinity through enlightenment, guiding others to follow her path. Areas of Concern knowledge, mental perfection, scholarship, science Edicts strive for perfection, make learning and teaching a lifelong practice, expand the boundaries of scholarship and scientific study Anathema destroy knowledge, disparage the wisdom of other cultures and generations, take credit for another’s intellectual labor Divine Attribute Wisdom or Charisma DEVOTEE BENEFITS Cleric Spells 1st: akashic download, 3rd hypercognition, 5th: dreaming potential Divine Skill Arcana Mystic Abilities:
CONNECTION
All mystics have a supernatural connection with a cosmic force that grants magical powers. The exact nature of your connection can vary widely—you might worship a god or pantheon, embody a metaphysical concept, become a conduit for nature’s wrath, or something else. Even mystics who share the same connection might interpret the source of their powers differently. At 1st level, choose your connection. Your chosen connection determines the type of spells you cast and the spell tradition you choose spells from, your additional trained skill, the epiphanies you learn, and a harmony that usually grants creatures a special benefit when you heal them with your vitality network. Your connection is a mystical force that grants you magic. It could come from a divine patron, manifestation of a primeval cosmic force, or some other mystery. Your connection determines your spellcasting tradition and grants you the trained proficiency rank in the listed connection skill. You automatically add your connection spells to your spell repertoire, as described in the spell repertoire class feature. You gain the initial epiphany at 1st level and can gain the advanced and greater epiphanies by selecting the Advanced Epiphany (page 123) and Greater Epiphany (page 124) feats. You gain your chosen connection’s harmony at 1st level, which triggers whenever you Transfer Vitality, and your connection’s perfect harmony at 19th level. HEALING
MYSTIC BOND
You always know the general distance and direction toward other bonded creatures, their Hit Point totals, and if they’re conscious, unconscious, dying, or dead. This ability doesn’t work across planes (including when in transit in the Drift), and some special magical or technological effects might interfere with your ability to detect your allies. VITALITY NETWORK
TRANSFER VITALITY [one-action]
MYSTIC SPELLCASTING
As you increase in level as a mystic, your number of spells per day increases, as does the highest rank of spells you can cast, as shown on the Mystic Spells per Day table on page 119. Some of your spells require you to attempt a spell attack to see how effective they are or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key attribute is Wisdom, your spell attack modifiers and spell DCs use your Wisdom modifier. Details on calculating these statistics appear on pages 394–395. Heightening Spells
Cantrips
SPELL REPERTOIRE
When you gain access to a new rank of spells, your first new spell is always the spell granted by your chosen connection, but you can choose the other spells. At 2nd level, you select another 1st-rank spell; at 3rd level, you gain a new spell from your chosen connection and two other 2nd-rank spells, and so on. When you add spells, you might select a higher-rank version of a spell you already know so that you can cast a heightened version of that spell. Though you gain them at the same rate, your spell slots and the spells in your spell repertoire are separate. If a feat or other ability adds a spell to your spell repertoire, it wouldn’t give you another spell slot, and vice versa. Swapping Spells in Your Repertoire
|