Brodert

Lu-Sun Newgate's page

8 posts. Alias of Hevn.


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"I can't bring myself to just destroy such finely crafted creations. how do we even know they are hostile?"
Lu-Sun is a pacifist and will not strike the first blow

"But maybe it is best to remove such sharp objects from them"
Lu-Sun will activate time freeze and attempt to disarm the two remaining dolls.

Time erodes all:: 5d6 ⇒ (2, 4, 6, 5, 4) = 21=> 8 multi-tageted and deals no damage
Doll 1 defense:: 4d6 ⇒ (6, 5, 4, 1) = 16=> 6
Doll 2 defense:: 4d6 ⇒ (3, 5, 1, 5) = 14=> 10
The attack disarms one of the two dolls and no damage is dealt
As if Lu-Sun makes the smallest of gestures, the spear in one of the dolls hands goes flying out of it's grip.


Perception:: 2d6 ⇒ (6, 2) = 8 => 6 Fails to see anything strange

"I have no real skill at locks, but I can give it a quick try"

Springs the trap!

"Woah!- "
defence: 7d6 ⇒ (5, 5, 5, 2, 2, 2, 4) = 25 => 15
Lu-Sun manages to dodge out the way just in time
"I don't think it was meant to do that, must be really old and broken. "

[lockpick(dexterious): 2d6 ⇒ (6, 3) = 9 => 6 Hey! the chest opens
"History books!, amazing, these must be worth a lot just due to their age. I would love to study these. Though I would not risk drinking those old potions, no telling what time has done to them " As Lu_sun eyes the bottles of liquid suspicously


I am going to need a rule clarification here to fully understand how time freeze and defense rolls combine.

time freeze wrote:
For each Level in Time Freeze, you gain an equivalent Bonus in all tests of speed and quickness—or a Penalty to those of your opponents. While this Ability requires you to perform an action, you may offset the Multiple Actions Penalty by an amount equal to your Level in Time Freeze.

This looks like the bonus to speed and quickness are not always active and require activation. So my defence is 3 lower until I activate time freeze, which I can only do as an action, but allows for multiple actions a round. This will make combat weird I think. For the trap I'm assuming he can't react in time to activate time freeze

Defense:: 7d6 ⇒ (6, 5, 5, 4, 1, 5, 5) = 31=> 20

Lu-Sun, apparently caught completely off guard while investigating the dusty and neglected artworks, he reacts swiftly and leans over backwards in avoidance as the darts all nearly hit him but narrowly miss. A few seconds later, he grabs his back in pain as he slowly rights himself again. You can hear his spine cracking from all the effort.


Perception:: 2d6 ⇒ (6, 1) = 7 = 6

Lu-Sun walks slightly behind everyone, mumbling out loud:"Art without an audience, how lonely....and dusty"


Lu-Sun walks toward the pit nearly as if it wasn't there, looking up at Scarletto with a faint smile. Seemingly at the last second before he falls completely into the pit, Lu-Sun grabs hold of the rope and miraculously manages to slide down with relative ease.
Strong: 2d6 ⇒ (4, 4) = 8=> 8

The difficulty of this check seems really hectic for climbing down with a rope. My chances of passing were low. 13 out of 36 chance of passing with the risk of loosing ALL my health on a fall

After giving the corpse a quick look over
Healer: 4d6 ⇒ (4, 5, 6, 2) = 17=> 6
"Indeed funny Sunzu, if not a bit dark though, this man suffered before he expired, best we be more cautious"

Eyeing the next door "Guess we'll need to team up for this one again"


My dice did not help as far as I can tell, as I just give you an extra dice roll, so the dice were then 5,1,5,6. Your double 5 is still the best though


"You guys should learn to work together, here let me help you..." Lu-Sun starts to stretch and crack his old bones before grabbing hold of the stone at a different location and waits for Kesh or Senzu to do join in.

teamwork strength: 1d6 ⇒ 6=> 6
this 6 is an added dice to the roll the next person will make


Lu-Sun is not at all taken up in the conversation, but rather slowly takes out a broom attachment and fixes it to the top of his walking stick and slowly begins to sweep away the sand. Even though he looks old and slow; remarkably the sand is being cleared away very fast, must be years of training or a good broom...

Sweeping:: 7d6 ⇒ (4, 2, 6, 5, 6, 4, 4) = 31 = 12
I am unsure what to roll here, but as I'm not using strength to help open the door, but just speed to clean the way, I thought quickness is the best roll