this is just me making sure, but no crafting items before hand to make them cheaper. for character creation, here is my now complet and updated dwarf cleric
worldwound game: level 6 version
str `18 dex 12 con 18 int 12 wis 18 cha 8 bab 4
saves total base stat mis (+5 vs spells and spell like, +3 vs posion)
to hit +9 warhammer
power attack +7 1d8+9 x3
traits glory of old, +1 vs spell, spell like, and poison, hedge wizard -5% crafting cost feats, power attack, extend spell, steel soul +4 saves vs spell, spell like, (Free, craft magic arms and armor) 0 4 create water, detect magic, guidance, mending, purify food and drink.
rune forger runes picked out
gear
skills 4 max skills favored class skill points
A forgemaster adds the following spells to her spell list: 1st—crafter's curse, crafter's fortune, lead blades; 2nd—chill metal, heat metal, shatter; 3rd—keen edge, versatile weapon; 8th—iron body, repel metal or stone. Divine Smith (Su) Whenever a forgemaster casts a spell that targets a weapon, shield, or armor, the spell takes effect at +1 caster level. If the spell has one or more metamagic feats applied, she reduces the total level adjustment to the spell by 1 (minimum 0) Runeforger (Su) A forgemaster may inscribe mystical runes upon a suit of armor, shield, or weapon as full-round action, using this ability a number of times per day equal to 3 + her Intelligence modifier. These runes last 1 round per cleric level, but inscribing the same rune twice on an item increases this duration to 1 minute per level, three times to 10 minutes per level, and four times to 1 hour per level. Erase affects runes as magical writing. A forgemaster learns forgemaster's blessing at 1st level and may learn one additional rune at 2nd level and every 2 levels thereafter. Only one type of rune marked with an asterisk () may be placed on an item at any given time. This ability replaces channel energy Forgemaster's Blessing: The inscribed non-magical item functions as a masterwork item. Craft Magic Arms and Armor The forgemaster gains the Craft Magic Arms and Armor item creation feat as a bonus feat at 3rd level.
At 5th level, a forgemaster can craft mundane metal items quickly, using half their gp value to determine progress, and can craft magical metal items in half the normal amount of time. Artifice Domain
Artificer's Touch (Sp): You can cast mending at will, using your cleric level as the caster level to repair damaged objects. In addition, you can cause damage to objects and construct creatures by striking them with a melee touch attack. Objects and constructs take 1d6 points of damage +1 for every two cleric levels you possess. This attack bypasses an amount of damage reduction and hardness equal to your cleric level. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Dancing Weapons (Su): At 8th level, you can give a weapon touched the dancing special weapon quality for 4 rounds. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th. Domain Spells: 1st—animate rope, 2nd—wood shape, 3rd—stone shape, 4th—minor creation, 5th—fabricate, 6th—major creation, 7th—wall of iron, 8th—instant summons, 9th—prismatic sphere. Aura (Ex) Weapon and Armor Proficiency Clerics are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Clerics are also proficient with the favored weapon of their deities. and dwarf As a cleric of Torag he knows that hardship will make him stronger, so he stays in this land. His prayers to Torag also make him a nice living so long as he can stay on good terms with the merchants that sell his weapons, after all he is not a very good sales man, but he knows when he is being tricked more often then not. He has now thought to help in the 5th crusade, So that the evil will stop growing, and his race has time to reclaim the sky citys while in battle he ready's himself and his allies if needed to better defeated his foes, if the foe would best be stopped by kicking sand in his eyes then that is what Losk will do, He is not above pulling such a dirty trick, after all most people that fight him end up dead, so no one can call him on such tactics. He thinks that healing should be done while not in battle, unless death is the only other option. He has a long term goal of helping his fellow kinsmen out in reclaiming the sky Citadels, be it with his action, or with donations given from his crafting. looks
6d6 ⇒ (2, 1, 3, 6, 2, 3) = 17 12 -
Hi this is Pavaan. i submit Losk, a dwarf Forgemaster cleric, who will be good to tank, and make items too. need to change some things, was built at first for a legacy of fire game, will update shortly. str 16
57hp before gear will be doing a good 2d6+7 per hit(more actual but that is just power attack + lead blade), also adding in helpful cleric spells such as create food and water, also able to make items very fast, making 41 gold worth of mundane metal or stone items a day, as well as making magic metal and stone items in half the time. ie 2000 gold a day for them. i am also able to post every day, normally many times a day
well that was odd, i forgot to put my gear in, but now i have it, and just for the fun of it, i will be caring around an anvil and a barrel together 70 lbs. ah i love high strength dwarfs. but in all reality, they both have meaning, anvil for smithing, barrel to carry things, even if it is just water. and yes i would fill it full of water till i am amost past my heavy load. @dm stormwind. anything else i should put down for Losk?
this is pavaan and here is my dwarf clerics backstory and fluff background: Losk has never been a very likeable dwarf with his gruff way of talking and acting around others, one day that cost him as he was robbed of everything he had, lucky for him a stranger by the name of helena helped him out. He got back on his feat and found work. he makes weapons for a living, while in Katapesh he has had to move from city to city at times because the merchant selling his weapons did like like how gruff he was. He always found time at least once a year to see Helena and catch up. Till one day she was gone, he now looks for her as best he can.
It is not easy for Losk being a dwarf in such a hot land, but he makes the most of it, as a cleric of Torag he knows that hardship will make him stronger, so he stays in this land. His prayers to Torag also make him a nice living so long as he can stay on good terms with the merchants that sell his weapons, after all he is not a very good sales man, but he knows when he is being tricked more often then not. while in battle he ready's himself and his allies if needed to better defeated his foes, if the foe would best be stopped by kicking sand in his eyes then that is what Losk will do, He is not above pulling such a dirty trick, after all most people that fight him end up dead, so no one can call him on such tactics. He thinks that healing should be done while not in battle, unless death is the only other option. He has a long term goal of helping his fellow kinsmen out in reclaiming the sky Citadels, be it with his action, or with donations given from his crafting. looks
|