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There are several questions I have regarding this mode of movement. If you have a natural burrow speed can you breathe while burrowing? What materials can burrow move through? Mud, clay, hard packed earth, rocky dirt? I'm fairly certain stone is excluded, though. Is there a such thing as difficult terrain when burrowing? Can you stealth while burrowing? Can you leave a tunnel? Does tremorsense allow you to sense immobile things, such as buried boulders? Does blindsight work under the ground? Are you always aware of which direction is up? How do you tell which direction you are moving?
I have had some issues in the usage of the Swarm of Fangs spell during PFS play. Though, this question is not PFS specific. The spell is in the Monster Codex under Troglodyte. The issue is this; I have had two GMs declare this spell unusable as they said the spell requires and is missing a stat block for the fang swarm. Was this spell intended to have a statblock or does the spell work exactly as I believe, similar to a flaming sphere? I would appreciate an official response in either case. Swarm of Fangs text: You summon a swarm consisting of thousands of animate, flying teeth in a 10-foot-by-10-foot cube. These fangs attack all creatures within the swarm’s area. You can summon the swarm so that it shares an area with other creatures, and you can move the swarm up to 40 feet each round as a move action. If you choose not to move the swarm, it automatically moves up to 40 feet to envelop the nearest creature (including you) if it has not already done so.
Creatures caught inside the swarm’s area of effect take 2d6 points of damage. The fangs deal damage to all creatures sharing their area when they first appear, and at the end of their movement each round.
NOTE: Eldritch guardian archetype grants all combat feats(even ones that don't meet prereqs) to the characters familiar at lvl 2. Mauler familiars grow to medium size. Okay, say a fighter(eldritch guardian) with a familiar, the ride skill and mounted combat are hanging out in a bar. The tiny familiar is riding on the fighter's shoulder. Now, a guy tries to punch said fighter... can the familiar use mounted combat to attempt to negate the hit? Say you have a flying mauler familiar and undersized mount, how does encumbrance effect the familiar's fly speed when the character tries to ride it? More eldritch guardian fun.
Can a familiar based off an animal proficient in a bow use a bow, so long as it can wield it?
Now, important to note... animal intelligence means that the creature must be coaxed to act via handle animal among the other things it does. So, it is either they can use manufactured weapons so long as they can hold them or they can not and must be convinced to do things via handle animal.
This is a continuation of a discussion sparked on Pathfinder Society facebook public group. Those of us who like the concept of animated the corpses of our foes and using them to make more corpses have been missing out on the action in PFS.
I've recently come under some flak about using my azata's skills during out of combat situations. I was wondering how normal it is for gms to tell players that their imp familiar is unable to make a diplomacy check because no one in town will talk to it. Even though they are accompanied and assisted in the check by a 'normal' player.
Human Barbarian(Titan Mauler)2/Swashbuckler 10 STR 7
Traits:
Feats:
I was looking at taking Swashbuckler at first level, followed by two levels of Titan mauler for Jotungrip. This would keep the character viable while waiting for 6th when he picks up MV so he can use elven curve blades in each hand with dex damage. Note, even though he is human he will have elven weapon familiarity. Do you think this would work? |
