About Loren StillmindLoren Ashnor Stillmind
Ability Scores:
Humanoid Form: Str: 17(+3) (12 base, +1 human bonus, +2 enhancement bonus, +2 Christmas Bonus)
Hybrid Werebear Form: Str: 32(+11) (25 Dire Lion base, +1 human bonus, +2 enhancement bonus, +2 Change Shape str bonus, +2 Christmas Bonus)
Saves:
Humanoid Form: Fort: +6 (+5 vs. Spells/Spell Like Abilities)
Hybrid Form: Fort: +10 (+5 vs. Spells/Spell Like Abilities)
HP: 49(d12(12,5,6,4,4,12)+6)(Humanoid), 73(Hybrid)
AC: 22 (10 + 4(Armor) + 4(Dex) + 3(Natural) + 1(Deflection))
CMB: +10 (Humanoid), +19(Hybrid)
Description:
Loren stands roughly six feet and four inches tall with red tattoos all over his face and arms. His medium length dark brown hair is shaggy and coarse. A certain ferocity lies behind his gentle hazel eyes. Normally, he wears a very loose chain shirt with an armor spike at the shoulder, and carries an incredibly oversized Falcata. Currently, he wears a large hooded cloak, bearing the symbol of the Imperium on its back. In his hybrid lion form, Loren becomes a large human lion hybrid. Backstory:
With the night wind muffling his breath, Loren stood quietly behind the tree he was using as cover. He watched his prey; a group of easily identifiable officers and magisters of the Imperium. From what he could gather, the party of four had set up camp for the night. Now was the perfect time to strike. Loren steadied himself as he carefully watched their every movement. He hated this part; the calm before the storm. He hated reassuring himself that what he was doing was for the greater good, and for his mother. Magic was dangerous; this much he knew, and arguably better than most. After all, he had seen an entire world order torn down and rebuilt because of it; he had seen whole nations bought and sold, and countless more massacred, only for access to nodes. The Imperium was at the center of it all. His father taught him to fear magic, and for good reason. His mother, however, taught him to respect it. She showed him that magic was free, and was capable of bringing more than just death and sorrow. She showed him that it was a gift and a privilege given to make the world more carefree, and to make life easier. The Imperium had abused that privilege; they had enslaved it, corrupted it, until it was nothing more than a vehicle for their politics and tool by which to exercise their power. It was them; their corrupt magic; and false promises of power, respect, and security, combined with innate fear that caused his father to cut down his mother in cold blood. It was them who came in the night to slaughter his father, betraying the very man who had served them faithfully, after discovering his “tainted” nature. They had shown no mercy and neither would he. No, these men and their Imperium deserved a fate worse than death. Alas, he was only a mortal, and such a punishment was not within his purview. He would have to settle for sending them painfully into the afterlife. Loren drew his large blade from its sheath silently and began the change, his face elongating into a snout and sprouting a mane. Both the sword and metamorphosis were gifts from his father; an irony that he appreciated. He kept them both as a constant reminder of his past. As he felt the familiar anger build up, his weapon and the spike that adorned his chain shirt at the shoulder seemed to pulsate, as if to respond to his newfound vigor. He stepped out from behind the tree and began to charge. In seconds, the half-lion that was Loren was upon them, cutting down the first one before any of them could react. He shrugged off a fiery beam from one of them before stepping forward to impale his assailant, claiming a second victim. By then, the remaining two had drawn weapons; one was promptly disarmed and dismembered, and then finished with a swift decapitation. The last attempted to surrender before crumpling unceremoniously under Loren’s blade. Reverting to his humanoid form and calming himself, he sheathed his weapon. He did not bother to rearrange the corpses he had just created; even dead, these dogs of the Imperium deserved no respect. He searched their camp, finding food, drink, gold, and other novelties. At the end of his search, he came upon a letter; it was a summons, calling all heroes far and wide to the city of Ren for service. It promised great reward and the opportunity for adventure. Loren smirked as he pocketed the letter. He walked over to one of the corpses and began disrobing it. This would be an excellent opportunity indeed. He had been looking for a way to deal a larger blow to the Imperium other than simply hunting down individuals and squads, and now the chance seemed to fall into his lap. He put on the clothes he had just obtained and packed various items he had found into a bag stolen from one of the surrounding tents. Feeling confident, and quite lucky, he began walking in the direction the party was heading in before camping for the night.
Combat:
Note: +2 to damage rolls against creatures with spells or spell-like abilities while raging. The following numbers do not factor that in. The following numbers do factor in the -2 for wielding an oversized weapon and the -2 from twf. +1 Furious Huge Falcata ( As +3 while raging) 19-20, x3 Humanoid: +7/+2, 3d6 + 5; With Rage: +11/+6, 3d6 + 10 Hybrid: +15/+10, 3d6 + 17; With Rage: +19/+14, 3d6 + 22 +1 Furious "Off handed" Large Armor spike, x2 Humanoid: +8/+3, 1d8 + 4; With Rage: +12/+7, 1d8 + 8 Hybrid: +16/+11, 1d8 + 12; With Rage: +20/+15, 1d8 + 16 Secondary bite attack while in hybrid form +10, 1d8 + 11; With Rage: +12, 1d8 + 13. Secondary Gore Attack while raging Humanoid: +4, 2d6 + 5; Hybrid: +12, 2d6 + 14. Feats:
Two Weapon Fighting Power Attack Double Slice Improved Two Weapon Fighting Extra Rage Power (Christmas Bonus) Traits:
Reactionary: +2 Init Heirloom Weapon: +1 Trait bonus to attack rolls with specific weapon and proficiency with specific weapon. Special Abilities:
Rage Powers: Superstition - +5 to saves against spells, spell-like abilities and supernatural abilities. Witch hunter - +2 to damage against creatures with spells and spell-like abilities. Elemental Rage, Lesser - Once per rage, swift action to cause a d6 of elemental damage per attack for 1 round. Fiend Totem, Lesser - Gain gore attack when raging. Class Features
Lycanthropy
Race
Equipment:
+1 Furious Large Falcata - 8018gp +1 Furious Spiked Chain Shirt - 8350(Total for the masterwork chain shirt and enchantment on the spike) +1 Ring of Protection - 2000gp +1 Amulet of Natural Armor - 2000gp Other more mundane items to come Skills:
Trained: Acrobatics +12 (+6 Ranks, +3 CS, +4 Dex, -1 AC) Climb +10 or +16 (+6 Ranks, +2 or +8 Str, +3 CS, -1 AC) Intimidate +9 (+6 Ranks, +3 CS) Knowledge(Nature)+10 (+6 Ranks, +3 CS, +1 Int) Perception +12 (+6 Ranks, +3 CS, +3 Wis) |