| LordWolcott |
I'm thinking of introducing an alignment perk system for my home group. My reasoning is that I believe most of my party chooses neutral alignments due to not wanting to make moral choices. I'd like to shake this up a little but make it worth their while to actually choose a good/lawful alignment.
At first I'm only thinking of applying it to the good/evil axis and take it from there.
My first thoughts are to start the (willing) characters with +1 point on the good axis and throw the odd moral dilemma their way. If they choose a good action, I will apply +1 to the score. Maybe capping at +10.
Now, I'm looking for any constructive feedback on the above and maybe some suggestions on how to reward players for advancing along the good axis.
Any thoughts?