Darl Quethos

Lord Transcona's page

Organized Play Member. 4 posts. No reviews. No lists. 1 wishlist. 7 Organized Play characters.


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Grand Lodge

The book I received has poor binding. The hinge seems to be over glued and the book doesn't open properly. I did't buy this book from Paizo but is there a process to have it replaced?

Grand Lodge

Vic Wertz wrote:
Crush wrote:

Hi,

I'm an happy orner of an iPad.
I've tested thé reading of Pathfinder rpg pdf's
And the title font (saber ...) is ont readable.

Is there any solution or could you embed thé font in the pdf ?

At this time i can't add a font to the iPad.

Txs.

Crush

The fonts—or at least the subset of characters used—are correctly embedded in the PDF. Apple just needs to fix the bugs in their PDF viewer!

This may be true, as I have this same problem (dropped letter 'A')on my Mac using Preview. That being said I only have this problem with Paizo's PDF's making me wonder if some of the issue is on the publisher's end.

Grand Lodge

Montalve wrote:
Lord Transcona wrote:

Gloves of Thieving

Aura Moderate no school; CL 12th
Slot hands; Price 15,000 gp (I), 30,000 gp (II) 60,000 gp (III); Weight

Description
These dark lambskin gloves come in three varieties: gloves of thieving I, gloves of thieving II and gloves of thieving III. They shrink to a second-skin like fit to the wearers hands when worn. Gloves of thieving I grant the following rouge skills and features as if the character has 3 ranks or 3 extra ranks were applicable for a rouge. Climb, Disable Device, Sleight of Hand, Use Magic Device and Trapfinding (for actions involving use of the hands). In addition Gloves of thieving II and III provide these skills and features as if the character has 6 or 9 ranks (or enhance a rouge’s ranks by 6 or 9) respectively, as well as allowing the use of one of the following rouge talents generated randomly. Major Magic, Minor Magic, Quick Disable and Rouge Crawl. Spells may have verbal and somatic components only and are selected by the GM.
The GM informs the player that the character feels a compulsion to use these skills once the opportunity for their use arises. The character may choose not to use these skills if he desires. To the wearer it feels as if the gloves are moving of their own volition, animating the hands and fingers as the related task is being performed.
The gloves themselves have a thieving nature and will cause anything worn under them to disappear into a pocket dimension and can only be retrieved by a rouge wearing the gloves requiring a DC 25 sleight of hand check at his unmodified rank.

Construction
Requirements Craft Wondrous Item, wish, secret chest; Cost 7,500 gp 15,000 gp 30,000 gp

ok... i think i know what Clark would say about this

items that take classes abillities to give them to a character of other class are NO-NO items
besides... wouldn't a Wish spell be a lot more...

First mention I've heard that granting class abilities to other classes was a no-no. From my point of view its in the flavour of the game as feats do much the same thing.

What I was trying for here was a way to promote the thieving abilities of the rouge in play in order to make the rouge more like a thief and less like a generic scoundrel or knave. I still wanted to promote these skills and abilities even if there would be no rouge present.

As for the math I was thinking something on these lines:

Skill Bonus (3 squared = 9) x 100 = 900
for 4 skills for a total of 3,600.
Then I multiplied it by 1.5 for multiple different abilities for 5,400.
After that I added Spell effect single use/use activated as the wish spell was granting the abilities once the gloves were put on. The effect of the wish was continuous but I interpreted
the wish as being used once. Spell level 9 x CL 17 x 50 = 7,650
This totals to 13,050. Because the item could possibly grant spell like abilities but I wasn't sure how to calculate them I added 1,950 to round it up to 15,000.

I can see now that since this item isn't used up after the first use that (use activated or continuous) would be more correct.
Also I see that I put the wrong Caster Level in, should have been 17th instead of 12th.

Grand Lodge

Gloves of Thieving
Aura Moderate no school; CL 12th
Slot hands; Price 15,000 gp (I), 30,000 gp (II) 60,000 gp (III); Weight

Description
These dark lambskin gloves come in three varieties: gloves of thieving I, gloves of thieving II and gloves of thieving III. They shrink to a second-skin like fit to the wearers hands when worn. Gloves of thieving I grant the following rouge skills and features as if the character has 3 ranks or 3 extra ranks were applicable for a rouge. Climb, Disable Device, Sleight of Hand, Use Magic Device and Trapfinding (for actions involving use of the hands). In addition Gloves of thieving II and III provide these skills and features as if the character has 6 or 9 ranks (or enhance a rouge’s ranks by 6 or 9) respectively, as well as allowing the use of one of the following rouge talents generated randomly. Major Magic, Minor Magic, Quick Disable and Rouge Crawl. Spells may have verbal and somatic components only and are selected by the GM.
The GM informs the player that the character feels a compulsion to use these skills once the opportunity for their use arises. The character may choose not to use these skills if he desires. To the wearer it feels as if the gloves are moving of their own volition, animating the hands and fingers as the related task is being performed.
The gloves themselves have a thieving nature and will cause anything worn under them to disappear into a pocket dimension and can only be retrieved by a rouge wearing the gloves requiring a DC 25 sleight of hand check at his unmodified rank.

Construction
Requirements Craft Wondrous Item, wish, secret chest; Cost 7,500 gp 15,000 gp 30,000 gp