Lord Trinthas Rahvin Lucanus Artis Lucius Aginor Silvanus the Third
Race
Elf
Classes/Levels
Sorcerer 1
Gender
Male
Size
Medium
Age
114
Alignment
CN
Deity
Himself
Languages
Common, Elven
Occupation
Exiled Noble
Strength
8
Dexterity
16
Constitution
10
Intelligence
11
Wisdom
9
Charisma
18
About Lord Silvanus
"Wizard? How quaint. You had to work for your magic. This is all natural talent."
Born into the elven noble house Silvanus, Lord Trinthas Rahvin Lucanus Artis Lucius Aginor Silvanus the Third was found lacking, in spite of his inherited natural magical talent. For this reason, he was cast out in the hopes he would some day make a name for himself and return to the family as a capable and formidable leader. He is unaware of the reasoning behind his exile and remains bitter and sullen.
Lord Silvanus is full of himself and cannot see past his own vanity to believe in the gods. He instead places his faith in himself and his own abilities to see him through. This can lead to situations in which he is easily manipulated, as evidenced by his purchase of a blade he is convinced is a legendary blade Aetherius Soulblade (a name most likely made up by the con artist who sold it to him). Unbeknownst to him, should he attempt to use the blade, it will fracture.
Lord Silvanus seeks the comforts to which he was accustomed most of his life. While weak and cowardly, he is prone to becoming entangled in dangerous situations through the desire to demonstrate his greatness to the world.
Additional Info:
Lord Silvanus
Male elf sorcerer 1
CN Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +1
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 7 (1d6+1)
Fort +0, Ref +3, Will +1; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger -1 (1d4-1/19-20)
Sorcerer Spells Known (CL 1st; concentration +5)
1st (4/day)—burning hands (DC 15), mage armor
0 (at will)—arcane mark, detect magic, jolt[UM], prestidigitation
Bloodline Arcane
--------------------
Statistics
--------------------
Str 8, Dex 16, Con 10, Int 11, Wis 9, Cha 18
Base Atk +0; CMB -1; CMD 12
Feats Eschew Materials, Godless Healing[ISWG]
Traits Magical Talent (Drench), rich parents
Skills Knowledge (nobility) +4, Perception +1, Spellcraft +4 (+6 to identify magic item properties); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven
SQ arcane bond (amulet of house silvanus), bloodline arcana (+1 DC for metamagic spells that increase spell level), elven magic, godless healing
Other Gear dagger, amulet of house sylvanus, backpack, belt pouch, flint and steel, mirror, soap, trail rations (5), waterskin, aetherius soulblade (2 lb), 106 gp, 9 sp
--------------------
Special Abilities
--------------------
Arcane Bond (Amulet of House Sylvanus) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Bloodline Arcana: Arcane (Ex) When a spell level is increased by a metamagic feat, it gains +1 DC.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Godless Healing (1d8+1 hp, 1/day) (Su) Move, at 50% or less hp heal 1d8 + level damage.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.