Str 10
Dex 19 (16 +2 Belt +1 4th)
Con 14
Wis 18 (14 +2 Human, +2 Headband)
Int 10
Cha 10
HP 45 (10+6+6+6+6+7 and another 6 for favored class)
AC: 19 Touch, 14, flat 15
Will: +9 Ref: +6 Fort: +7
Init: +8 (Add both Dex and Wis)
+1 Heavy Repeating Crossbow +9 (1d10 +1 19/20)
(Rapid shot +7/+7, Deadly Aim +7 (1d10 + 4)
Morningstar +4 (1d8)
Dagger +4 1d4
Bane: 6 rounds per day (+2 to weapon enhancement and extra 2d6 damage)
Judgement 2X Day
Feats: Point Blank (Human), Precise Shot (1st), Deadly Aim (3rd), Rapid Shot (5th)
Speed: 40 (travel domain)
Travel Domain (Exploration): Base Movement +10 and Door Sight
Determination (Preacher) 2 x Day
16k (180 left for misc)
+1 Chain Shirt
+1 Heavy Repeating Crossbow (2700)
Handy Haversack (2000)
Belt of Incredible Dexterity (4000)
Headband of Wisdom (4000)
Fly Potion
Chalk
Rope (hemp 50)
Universal Solvent (2)
Campfire Bead
Assorted Teas
Tea Set for 7
Bedroll
Pavilion Tent
200 Bolts
Spells
0- Create Water, Detect Magic, Light, Read Magic, Sift, Stabilize
1- Cause Fear, Comprehend Languages, Divine Favor, Cure Light Wounds
2- Cure Moderate Wounds, Invisibility, See Invisibility, Lesser Restoration.
Discern Lies 6 rounds a day (immediate action)
Skills:
Bluff 4,
Climb 4
Diplomacy 8
Disguise 4
Heal 4
Intimidate 4 (7 stern gaze)
Knowledge (Arcana) 6 (10 Monster Lore)
Knowledge (Dungeoneering) 6 (10 Monster Lore)
Knowledge (Nature) 6 (10 Monster Lore)
Knowledge (Planes) 6 (10 Monster Lore)
Knowledge (Religion) 6 (10 Monster Lore)
Perception 13
Profession (Noble) 8
Ride 8
Sense Motive 13 (16 stern gaze)
Spellcraft 4
Stealth 8
Survival 8 (+11 tracking)
Swim 4