The Oliphaunt of Jandelay

LordChronos's page

22 posts. Alias of Jimmie.


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One of my players is entertaining the idea of making a Magus with a defensive build. They approached me with an unusual question. If they were to meld a Tower shield with their spellbook, with the Shield Tome feat, would there be any adverse effects, aka, would the Tower shield's speed penalty be persistent or only be present when in the shield form and not in the book form. Personally, I'm partial of making the penalty (-5 spd) persistent in all forms while the book is melded with the Tower shield. What say you?

Additionally, would the melded tome take on the weight of the tower shield or would it be a combination of the Tome and the Tower shield?


Kelsey MacAilbert, ave you found a game yet?


Todd Lower wrote:
Mike Clarke wrote:
Mystic Lemur wrote:
Treefolk wrote:
Zach Williams wrote:
For example, money weight in herolab. Money wieght will skew everything. BEWARE MONNEY WEIGHT!
One of the evilest things I've concocted was to give the players a horde of 100,000pp, in copper pieces...
Yeah, money weight (50 coins/pound) is a rule of the game, not just something invented by HeroLab.
But it does not have to be carried as coins. Gems, dust, whatever....
Letters of credit to the Bank of Abadar, excuse me, Church of Abadar.

I am that Jerk GM. Alternating treasure between bags and bags of copper coins for one adventure and paintings, tapestries, and marble sculptures in another adventure. All in the hopes that someone at the table will be smart enough to hire an overpriced Dwarven hireling and a cart.


First let me start with a bit of a build-up. This campaign is the direct result of the last era "In the wake of Dragons" which ultimately culminated in a group of adventurers, a necromancer, an ancient aboleth, a Rakshasan sorcerer chase for the Staff of Shadows locked up within an ancient vault. The Rakshasan reached the staff first. This resulted in the sorcerer making a pact with various infernal lords and winning supremecy over the Battlelands (the prime material plane). Now the continent of Seraine is under the draconic rule of the Rakshasan sorcerer and his four leutenants.


A rag-tag group of amnisiatic orphins raised by a secretive monistary. Ten children were born with strange runic birthmarks and raised with no knowledge of the outside world. A small group must now find a way to usurp the infernal lords that took power twelve years ago.

This is the third era of an on-going and ever evolving home-brew campaign setting.


Are you guys still looking for a game?


has anyone ever played Earthdawn?


I'm jammed up on Friday as well. I'm really interested in joining up with you folks on Saturdays though.


My Little Metroid wrote:

Well, including you it's three I guess. Enough to start something, although probably not to fill a full adventuring group :P

I'm trying to get in contact with one of the players from my last attempt at a campaign, he's pretty much in the same wavelength as us here, from what I read from Laughing Goblin at least. That would make it four and probably more worth starting something.

MLM: Keep up posted on things, I would love to see if we can work something out.


I just moved out of the B.A. to the Central Valley & have been running a dying rotating G.M. Pathfinder Home brew with my siblings. But I really would like to see my campaign vision come to fruition.
So, have you guys found enough for a game?


Seeing as the holidays are upon us, I'm scouting for a new location in, around, and near Gustine, Santa Nilla, Los Banos (a.k.a. central valley). Does anyone have any recommendations?


My brother and I have been trying to run a Pathfinder campaign in Gustine (central valley) for the past year. We're currently level 7 (fast advancement), but since there's no one in Gustine who plays we're thinking about taking our show in the road.
Goes anyone know anyone looking to join an ongoing homebrew game?


Characters


Setting
In the wake of the last flight is a Pathfinder home brew were the PC's are able to mold the shape of the world.

History
90 years ago, without reason or warning the god-dragons that watched over the world rose up from their nests, grottoes, aviaries, and pools and flew off into the horizon. They took with them their children and their most prized servants and heralds, leaving the realms to fend for themselves. These God-dragons were so powerful their very presence effected the lands around them, along with the etherial borders to other planes.

Without these draconic wardens the world has become a pit of chaos, a war zone for powerful beings and forces vying for control. In the wake of these immense beasts a number of peoples have sprung forth claiming the realms as their own. Opposing to these indigenous people are a number of outsiders trying to gain control.

Humen, Elves, Dwarves, Furbolg, Orc, and Gnomes served as serf and servant when the God-dragons rested. Now they claim the realms as their birthright, opposed by the Nephilim of the outer planes, and the Elemental Lords of the inner planes who are both battling for territorial control.


Painlord wrote:
LordChronos wrote:

Hey folks, I'm running a weekly/bi-weekly game in the Central Valley. I just had a number of players drop out from under me (family, completely unreliable) and am trying to recruit.

How goes your individual games/campaigns?

LordChronos--

We have been picking up a number of Central Valley players in our Bay Area Pathfinders Society yahoo group.

You may want to join and post there as I know we have some members near and around you.

In addition, some of our local conventions may intrigue you as well.

-Pain

Cool, thanks for the heads-up Pain. I'll look into that.


Hey folks, I'm running a weekly/bi-weekly game in the Central Valley. I just had a number of players drop out from under me (family, completely unreliable) and am trying to recruit.
How goes your individual games/campaigns?


Hey Adam, did you fill your empty seat? I've got a few empty seats in my pathfinder home brew south of Modesto.
I'm amazed there are so few gamers in the Central Valley. (I recently moved out here from the Bay Area)


I tried to convert the adventures, including all the original material I could get my greedy little hands on. But I think it might be easier just to redesign the whole thing from the ground up.
I first implanted all the same creatures and traps and what not, then tried to figure how many road side rest areas that my party would need to survive.


I recently lost two four players to my high fantasy, fast advancement campaign and I'm looking for two or more replacements.
The campaign already has a wizard and his oracle (of life) follower, along with a elven sniper (summoner/rogue). there are 4 pre-made characters (a half-elf fighter/witch, a gnomish barbarian, an elven whip specialized fighter, and a halfling (formerly half-orc) dragon blooded sorcerer/monk)


Spyder25 wrote:

Well everyone, thank you for your comments and tips.

This is the final version:

Stoneflesh (SU): For a number of rounds per day equal to the dwarf's character level + Constitution Modifier, as a swift action, a dwarf gains a +2 natural armor bonus to their AC. The rounds don't have to be consecutive and its a swift action to end this ability. While under the effect of Stoneflesh the dwarf's speed is reduced to 10 ft and he can only run at 3x his speed. This will replace the Hatred racial trait.
_________________________________________________________________________

You could add that it doubles their weight and gives them a -5 penalty to swim checks, but I think it would be a little much. They are already restricted to how many rounds they can use the trait, and not to mention it lowers their speed (normal & running speed). That's just my thoughts, but mainly I'm staying the the version above.

In my opinion I would cross off the speed penalties, instead make it so they're considered "Staggered" while in their Stoneflesh form, that way you can't stack the movement penalties and doesn't nerf a pc's tactical retreat


plastic_avatar wrote:
rkraus2 wrote:

Rogue/wizard would allow for ranged sneak attack all over the place.

1) Cast something like grease, so that enemies are flat-footed.
2) Sneak attack at will.

There are two occasions when you get sneak attack, flanking is one of them.

That's a good idea =)

Is there an addendum to Grease somewhere that explains the flat-footed bit? The spell description I have isn't totally clear =|

10ft sq, 10 DC Reflex or fall, move make save, don't move not flat-footed.

So, if someone moves in/through the grease, they become flat-footed *and* have to make the save?

I run a campaign were a player who has (in my opinion) successfully forged the highest damaging PC in the party (More so than the half-orc Monk, the Elven Fighter, and the Human Evocation Wizard) His Character is an Elven Rogue (sniper spec), Summoner. His Eidolon is a fast little serpent that can take a punch. The sniper doesn't threaten AoO as so much as he monopolizes on the target's loss of his Dex. His max damage is something like 57pts at 7th level.


Maybe it's just me but when I think of Psychic Warrior I think of the Dude from Chronicles of riddick that was fighting Vin Deasel by warping around the room before his body cuaght up to him.
-Maybe I'm just loco but that's what comes to my mind.