Quinn

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Hello,

I'm looking at potential back-up character ideas for a campaign I'm currently in, (PF rules, Birthright campaign setting with a few houserules added in, only one relevant for character building being low availability of magic items requiring CL 6 and above).

The starting level would be at least 5 (my current Character, Sacred Huntsmaster inquisitor, is 5,and the alchemist would replace him when he dies, as Resurrection magic is almost impossible to get in the setting). PB is 25, race preferably human or something that can easily pass as human.

I'd like to focus on Natural Weapons (via Feral Mutagen discovery) and am thinking of going either full Alchemist with Vivisectionist and Beastmorph archetypes or maybe adding 1 rogue level (Birthright campaign setting is also about kingdom management, which is pretty skill intensive so 4 extra skill points would be handy).

I got a few questions however:

- Should I go Str or Dex based?
- How to go about avoiding the 25 minute workday? I get a dose of mutagen for 40-50 min where the char is a powerhouse but what can it do afterward (assuming sitting around for 1 hour to prepare a new mutagen is not possible at that point)
- Any other general tips&tricks for alchemists?


Hi,

Long time d&d 3.5 player here and me and my friends decided to finally give PF a go.

I'll be running a Sacred Huntsman Inquisitor and I have a question about the spell Focused Scutiny. The spell says it works against 'a creature you can perceive'.

What exactly does that mean though? I mean the obvious and strictest rule interpretation is that you need to see/hear the creature either because itvs in plain sight (or hearing) or because you already succedded at a Perception check.

However with this interpretation, what would the Perception and Survival bonuses be good for? I mean Perception maybe in case the creature tries to hide (pretty corner case though), but Survival? How do you use Survival versus a creature standing in front of you within the 10 min/level spell duration?