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Our group have been trying to enjoy PACG but we feel that the ways you can help in a characters check are too limited. For instance we find ourselves getting frustrated when our bard is forced into a strength check with the barbarian standing next to him on his location. It also bothers us that there is a definite advantage to spreading across locations (temporarily closing locations when the villain appears) and yet only a few characters provide an advantage when you share a location with them. Admittedly this bothers us on a thematic level more than a mechanical one, but it bothers us enough that suspension of disbelief isn't enough. We want to run a house rule to change this without making the game to easy and this is what we've come up with:

If you fail an encounter, another character at your location who has not yet encountered the card may advance the blessings deck to immediately encounter it. You still suffer the consequences for failing the encounter (e.g. damage). After the encounter you complete your turn as normal.

Do you think this would make the game far too easy? Any specific examples where it would be totally broken?